Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
This commit is contained in:
@@ -1508,14 +1508,19 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
public void EnergizeBySpell(Unit victim, uint spellId, int damage, PowerType powerType)
|
||||
{
|
||||
SpellInfo info = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
|
||||
if (info != null)
|
||||
EnergizeBySpell(victim, info, damage, powerType);
|
||||
}
|
||||
|
||||
void EnergizeBySpell(Unit victim, SpellInfo spellInfo, int damage, PowerType powerType)
|
||||
{
|
||||
int gain = victim.ModifyPower(powerType, damage);
|
||||
int overEnergize = damage - gain;
|
||||
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
|
||||
victim.GetHostileRefManager().ThreatAssist(this, damage * 0.5f, spellInfo);
|
||||
|
||||
SendEnergizeSpellLog(victim, spellId, damage, overEnergize, powerType);
|
||||
victim.GetThreatManager().ForwardThreatForAssistingMe(this, damage / 2, spellInfo, true);
|
||||
SendEnergizeSpellLog(victim, spellInfo.Id, damage, overEnergize, powerType);
|
||||
}
|
||||
|
||||
public void ApplySpellImmune(uint spellId, SpellImmunity op, SpellSchoolMask type, bool apply)
|
||||
|
||||
Reference in New Issue
Block a user