Combat/Threat rewrite - prep & refactor

Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
This commit is contained in:
hondacrx
2020-08-22 11:58:19 -04:00
parent 67bacbb731
commit 193ad3a48d
42 changed files with 533 additions and 421 deletions
+1 -1
View File
@@ -168,7 +168,7 @@ namespace Game.Maps
if (creature.IsInCombat() || !creature.GetThreatManager().IsThreatListsEmpty())
{
creature.CombatStop();
creature.DeleteThreatList();
creature.GetThreatManager().ClearAllThreat();
if (creature.IsAIEnabled)
creature.GetAI().EnterEvadeMode();
}