Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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@@ -168,7 +168,7 @@ namespace Game.Maps
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if (creature.IsInCombat() || !creature.GetThreatManager().IsThreatListsEmpty())
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{
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creature.CombatStop();
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creature.DeleteThreatList();
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creature.GetThreatManager().ClearAllThreat();
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if (creature.IsAIEnabled)
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creature.GetAI().EnterEvadeMode();
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}
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