Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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@@ -313,7 +313,7 @@ namespace Scripts.Northrend.IcecrownCitadel
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Talk(TextIds.SayDominateMind);
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for (byte i = 0; i < _dominateMindCount; i++)
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 1, 0.0f, true, -(int)SpellIds.DominateMind);
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Unit target = SelectTarget(SelectAggroTarget.Random, 1, 0.0f, true, false, -(int)SpellIds.DominateMind);
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if (target != null)
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DoCast(target, SpellIds.DominateMind);
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}
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@@ -423,7 +423,7 @@ namespace Scripts.Northrend.IcecrownCitadel
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Talk(TextIds.SayPhase2);
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Talk(TextIds.EmotePhase2);
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DoStartMovement(me.GetVictim());
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DoResetThreat();
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ResetThreatList();
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damage -= (uint)me.GetPower(PowerType.Mana);
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me.SetPower(PowerType.Mana, 0);
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