Updated and enabled LFG packets
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@@ -127,8 +127,8 @@ namespace Game.BattleGrounds
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{
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header.Ticket.RequesterGuid = player.GetGUID();
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header.Ticket.Id = ticketId;
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header.Ticket.Type = bg.isArena() ? (int)arenaType : 1;
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header.Ticket.Time = joinTime;
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header.Ticket.Type = RideType.Battlegrounds;
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header.Ticket.Time = (int)joinTime;
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header.QueueID = bg.GetQueueId();
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header.RangeMin = (byte)bg.GetMinLevel();
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header.RangeMax = (byte)bg.GetMaxLevel();
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@@ -138,13 +138,13 @@ namespace Game.BattleGrounds
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header.TournamentRules = false;
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}
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public void BuildBattlegroundStatusNone(out BattlefieldStatusNone battlefieldStatus, Player player, uint ticketId, uint joinTime, ArenaTypes arenaType)
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public void BuildBattlegroundStatusNone(out BattlefieldStatusNone battlefieldStatus, Player player, uint ticketId, uint joinTime)
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{
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battlefieldStatus = new BattlefieldStatusNone();
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battlefieldStatus.Ticket.RequesterGuid = player.GetGUID();
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battlefieldStatus.Ticket.Id = ticketId;
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battlefieldStatus.Ticket.Type = (int)arenaType;
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battlefieldStatus.Ticket.Time = joinTime;
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battlefieldStatus.Ticket.Type = RideType.Battlegrounds;
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battlefieldStatus.Ticket.Time = (int)joinTime;
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}
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public void BuildBattlegroundStatusNeedConfirmation(out BattlefieldStatusNeedConfirmation battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, uint timeout, ArenaTypes arenaType)
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@@ -183,8 +183,8 @@ namespace Game.BattleGrounds
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battlefieldStatus = new BattlefieldStatusFailed();
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battlefieldStatus.Ticket.RequesterGuid = pPlayer.GetGUID();
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battlefieldStatus.Ticket.Id = ticketId;
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battlefieldStatus.Ticket.Type = (int)arenaType;
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battlefieldStatus.Ticket.Time = pPlayer.GetBattlegroundQueueJoinTime(BGQueueTypeId(bg.GetTypeID(), arenaType));
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battlefieldStatus.Ticket.Type = RideType.Battlegrounds;
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battlefieldStatus.Ticket.Time = (int)pPlayer.GetBattlegroundQueueJoinTime(BGQueueTypeId(bg.GetTypeID(), arenaType));
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battlefieldStatus.QueueID = bg.GetQueueId();
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battlefieldStatus.Reason = (int)result;
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if (!errorGuid.IsEmpty() && (result == GroupJoinBattlegroundResult.NotInBattleground || result == GroupJoinBattlegroundResult.JoinTimedOut))
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