Updated and enabled LFG packets
This commit is contained in:
+192
-247
@@ -23,48 +23,14 @@ using Game.Network;
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using Game.Network.Packets;
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using System.Collections.Generic;
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using System.Linq;
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using Game.DataStorage;
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namespace Game
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{
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public partial class WorldSession
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{
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void BuildQuestReward(LfgPlayerQuestReward questReward, Quest quest, Player player)
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{
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byte rewCount = (byte)(quest.GetRewItemsCount() + quest.GetRewCurrencyCount());
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questReward.RewardMoney = player.GetQuestMoneyReward(quest);
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questReward.RewardXP = player.GetQuestXPReward(quest);
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if (rewCount != 0)
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{
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for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
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{
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var rewardCurrency = new LfgPlayerQuestReward.LfgPlayerQuestRewardCurrency();
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uint currencyId = quest.RewardCurrencyId[i];
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if (currencyId != 0)
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{
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rewardCurrency.CurrencyID = currencyId;
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rewardCurrency.Quantity = quest.RewardCurrencyCount[i];
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questReward.Currency.Add(rewardCurrency);
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}
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}
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for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
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{
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var rewardItem = new LfgPlayerQuestReward.LfgPlayerQuestRewardItem();
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uint itemId = quest.RewardItemId[i];
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if (itemId != 0)
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{
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ItemTemplate item = Global.ObjectMgr.GetItemTemplate(itemId);
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rewardItem.ItemID = itemId;
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rewardItem.Quantity = quest.RewardItemCount[i];
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questReward.Items.Add(rewardItem);
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}
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}
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}
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}
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[WorldPacketHandler(ClientOpcodes.DfJoin)]
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void HandleDfJoin(DFJoin dfJoin)
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void HandleLfgJoin(DFJoin dfJoin)
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{
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if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser) ||
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(GetPlayer().GetGroup() && GetPlayer().GetGroup().GetLeaderGUID() != GetPlayer().GetGUID() &&
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@@ -73,73 +39,74 @@ namespace Game
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if (dfJoin.Slots.Empty())
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{
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Log.outDebug(LogFilter.Lfg, "ClientOpcodes.DfJoin {0} no dungeons selected", GetPlayerInfo());
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} no dungeons selected", GetPlayerInfo());
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return;
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}
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List<uint> newDungeons = new List<uint>();
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for (int i = 0; i < dfJoin.Slots.Count; ++i)
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foreach (uint slot in dfJoin.Slots)
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{
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uint dungeon = dfJoin.Slots[i];
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if (dungeon != 0)
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uint dungeon = slot & 0x00FFFFFF;
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if (CliDB.LfgDungeonsStorage.ContainsKey(dungeon))
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newDungeons.Add(dungeon);
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}
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} roles: {1}, Dungeons: {2}", GetPlayerInfo(), dfJoin.Roles, newDungeons.Count);
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Global.LFGMgr.JoinLfg(GetPlayer(), dfJoin.Roles, newDungeons);
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}
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[WorldPacketHandler(ClientOpcodes.DfLeave)]
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void HandleDfLeave(DFLeave dfLeave)
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void HandleLfgLeave(DFLeave dfLeave)
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{
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ObjectGuid leaveGuid = dfLeave.Ticket.RequesterGuid;
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Group group = GetPlayer().GetGroup();
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ObjectGuid guid = GetPlayer().GetGUID();
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ObjectGuid gguid = group ? group.GetGUID() : guid;
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_LEAVE {0} in group: {1} sent guid {2}.", GetPlayerInfo(), group ? 1 : 0, dfLeave.Ticket.RequesterGuid.ToString());
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// Check cheating - only leader can leave the queue
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if (!group || group.GetLeaderGUID() == leaveGuid)
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Global.LFGMgr.LeaveLfg(gguid);
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if (!group || group.GetLeaderGUID() == dfLeave.Ticket.RequesterGuid)
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Global.LFGMgr.LeaveLfg(dfLeave.Ticket.RequesterGuid);
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}
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[WorldPacketHandler(ClientOpcodes.DfProposalResponse)]
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void HandleDfProposalResponse(DFProposalResponse dfProposalResponse)
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void HandleLfgProposalResult(DFProposalResponse dfProposalResponse)
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{
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Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, dfProposalResponse.Ticket.RequesterGuid, dfProposalResponse.Accepted);
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_PROPOSAL_RESULT {0} proposal: {1} accept: {2}", GetPlayerInfo(), dfProposalResponse.ProposalID, dfProposalResponse.Accepted ? 1 : 0);
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Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, GetPlayer().GetGUID(), dfProposalResponse.Accepted);
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}
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[WorldPacketHandler(ClientOpcodes.DfSetRoles)]
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void HandleDfSetRoles(DFSetRoles setRoles)
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void HandleLfgSetRoles(DFSetRoles dfSetRoles)
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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Group group = GetPlayer().GetGroup();
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if (!group)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_ROLES {0} Not in group",
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES {0} Not in group",
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GetPlayerInfo());
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return;
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}
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ObjectGuid gguid = group.GetGUID();
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_ROLES: Group {0}, Player {1}, Roles: {2}", gguid.ToString(), GetPlayerInfo(), setRoles.RolesDesired);
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Global.LFGMgr.UpdateRoleCheck(gguid, guid, setRoles.RolesDesired);
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES: Group {0}, Player {1}, Roles: {2}", gguid.ToString(), GetPlayerInfo(), dfSetRoles.RolesDesired);
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Global.LFGMgr.UpdateRoleCheck(gguid, guid, dfSetRoles.RolesDesired);
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}
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[WorldPacketHandler(ClientOpcodes.DfBootPlayerVote)]
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void HandleDfBootPlayerVote(DFBootPlayerVote bootPlayerVote)
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void HandleLfgSetBootVote(DFBootPlayerVote dfBootPlayerVote)
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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Log.outDebug(LogFilter.Lfg, "ClientOpcodes.DfBootPlayerVote: {0} agree: {1}", GetPlayerInfo(), bootPlayerVote.Vote);
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Global.LFGMgr.UpdateBoot(guid, bootPlayerVote.Vote);
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_BOOT_VOTE {0} agree: {1}", GetPlayerInfo(), dfBootPlayerVote.Vote ? 1 : 0);
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Global.LFGMgr.UpdateBoot(guid, dfBootPlayerVote.Vote);
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}
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[WorldPacketHandler(ClientOpcodes.DfTeleport)]
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void HandleDfTeleport(DFTeleport teleport)
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void HandleLfgTeleport(DFTeleport dfTeleport)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_TELEPORT {0} out: {1}", GetPlayerInfo(), teleport.TeleportOut);
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Global.LFGMgr.TeleportPlayer(GetPlayer(), teleport.TeleportOut, true);
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_TELEPORT {0} out: {1}", GetPlayerInfo(), dfTeleport.TeleportOut ? 1 : 0);
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Global.LFGMgr.TeleportPlayer(GetPlayer(), dfTeleport.TeleportOut, true);
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}
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//[WorldPacketHandler(ClientOpcodes.DfGetSystemInfo, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.DfGetSystemInfo, Processing = PacketProcessing.ThreadSafe)]
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void HandleDfGetSystemInfo(DFGetSystemInfo dfGetSystemInfo)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_Lock_INFO_REQUEST {0} for {1}", GetPlayerInfo(), (dfGetSystemInfo.Player ? "player" : "party"));
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@@ -175,56 +142,67 @@ namespace Game
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public void SendLfgPlayerLockInfo()
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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// Get Random dungeons that can be done at a certain level and expansion
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uint level = GetPlayer().getLevel();
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List<uint> randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion());
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// Get player Locked Dungeons
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Dictionary<uint, LfgLockInfoData> Lock = Global.LFGMgr.GetLockedDungeons(guid);
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uint rsize = (uint)randomDungeons.Count;
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uint lsize = (uint)Lock.Count;
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LfgPlayerInfo lfgPlayerInfo = new LfgPlayerInfo();
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lfgPlayerInfo.BlackList = new LFGBlackList(Lock);
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// Get player locked Dungeons
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foreach (var locked in Global.LFGMgr.GetLockedDungeons(_player.GetGUID()))
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lfgPlayerInfo.BlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel));
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foreach (var slot in randomDungeons)
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{
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var dungeonInfo = new LfgPlayerDungeonInfo();
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dungeonInfo.Slot = slot;
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dungeonInfo.FirstReward = true;
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var playerDungeonInfo = new LfgPlayerDungeonInfo();
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playerDungeonInfo.Slot = slot;
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playerDungeonInfo.CompletionQuantity = 1;
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playerDungeonInfo.CompletionLimit = 1;
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playerDungeonInfo.CompletionCurrencyID = 0;
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playerDungeonInfo.SpecificQuantity = 0;
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playerDungeonInfo.SpecificLimit = 1;
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playerDungeonInfo.OverallQuantity = 0;
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playerDungeonInfo.OverallLimit = 1;
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playerDungeonInfo.PurseWeeklyQuantity = 0;
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playerDungeonInfo.PurseWeeklyLimit = 0;
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playerDungeonInfo.PurseQuantity = 0;
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playerDungeonInfo.PurseLimit = 0;
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playerDungeonInfo.Quantity = 1;
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playerDungeonInfo.CompletedMask = 0;
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playerDungeonInfo.EncounterMask = 0;
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LfgReward reward = Global.LFGMgr.GetRandomDungeonReward(slot, level);
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Quest quest = null;
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bool done = false;
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if (reward != null)
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{
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quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
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Quest quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
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if (quest != null)
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{
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done = !GetPlayer().CanRewardQuest(quest, false);
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if (done)
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{
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playerDungeonInfo.FirstReward = !GetPlayer().CanRewardQuest(quest, false);
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if (!playerDungeonInfo.FirstReward)
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quest = Global.ObjectMgr.GetQuestTemplate(reward.otherQuest);
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dungeonInfo.FirstReward = false;
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if (quest != null)
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{
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playerDungeonInfo.Rewards.RewardMoney = _player.GetQuestMoneyReward(quest);
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playerDungeonInfo.Rewards.RewardXP = _player.GetQuestXPReward(quest);
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for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
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{
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uint itemId = quest.RewardItemId[i];
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if (itemId != 0)
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playerDungeonInfo.Rewards.Item.Add(new LfgPlayerQuestRewardItem(itemId, quest.RewardItemCount[i]));
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}
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for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
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{
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uint curencyId = quest.RewardCurrencyId[i];
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if (curencyId != 0)
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playerDungeonInfo.Rewards.Currency.Add(new LfgPlayerQuestRewardCurrency(curencyId, quest.RewardCurrencyCount[i]));
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}
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}
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}
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}
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if (quest != null)
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{
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dungeonInfo.ShortageEligible = true;
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dungeonInfo.CompletionQuantity = 1;
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dungeonInfo.CompletionLimit = 1;
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dungeonInfo.SpecificLimit = 1;
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dungeonInfo.OverallLimit = 1;
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dungeonInfo.Quantity = 1;
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BuildQuestReward(dungeonInfo.Rewards, quest, GetPlayer());
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}
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lfgPlayerInfo.Dungeons.Add(dungeonInfo);
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lfgPlayerInfo.Dungeons.Add(playerDungeonInfo);
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}
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SendPacket(lfgPlayerInfo);
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@@ -237,8 +215,9 @@ namespace Game
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if (!group)
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return;
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LfgPartyInfo lfgPartyInfo = new LfgPartyInfo();
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// Get the Locked dungeons of the other party members
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Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>> LockMap = new Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>>();
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
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{
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Player plrg = refe.GetSource();
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@@ -249,62 +228,65 @@ namespace Game
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if (pguid == guid)
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continue;
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LockMap[pguid] = Global.LFGMgr.GetLockedDungeons(pguid);
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LFGBlackList lfgBlackList = new LFGBlackList();
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lfgBlackList.PlayerGuid.Set(pguid);
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foreach (var locked in Global.LFGMgr.GetLockedDungeons(pguid))
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lfgBlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel));
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lfgPartyInfo.Player.Add(lfgBlackList);
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}
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PARTY_INFO {0}", GetPlayerInfo());
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LfgPartyInfo partyInfo = new LfgPartyInfo();
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foreach (var it in LockMap)
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{
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var blackList = new LFGBlackList(it.Value);
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blackList.PlayerGuid.Set(it.Key);
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partyInfo.Players.Add(blackList);
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}
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SendPacket(partyInfo);
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SendPacket(lfgPartyInfo);
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}
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public void SendLfgUpdateStatus(LfgUpdateData updateData, bool party)
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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LFGUpdateStatus updateStatus = new LFGUpdateStatus();
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updateStatus.Ticket.RequesterGuid = guid;
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updateStatus.Ticket.Id = Global.LFGMgr.GetQueueId(guid);
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updateStatus.Ticket.Type = (byte)updateData.state;
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updateStatus.Ticket.Time = (uint)Global.LFGMgr.GetQueueJoinTime(guid);
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updateStatus.SubType = (byte)(updateData.dungeons.Count > 0 ? Global.LFGMgr.GetDungeonType(updateData.dungeons[0]) : 0);
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updateStatus.Reason = (byte)updateData.updateType;
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updateStatus.Slots = updateData.dungeons;
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updateStatus.RequestedRoles = (uint)Global.LFGMgr.GetRoles(guid);
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updateStatus.IsParty = party;
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bool join = false;
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bool queued = false;
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switch (updateData.updateType)
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{
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case LfgUpdateType.JoinQueueInitial: // Joined queue outside the dungeon
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updateStatus.Joined = updateStatus.LfgJoined = true;
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join = true;
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break;
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case LfgUpdateType.JoinQueue:
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case LfgUpdateType.AddedToQueue: // Rolecheck Success
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updateStatus.Joined = updateStatus.LfgJoined = true;
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updateStatus.Queued = true;
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join = true;
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queued = true;
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break;
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case LfgUpdateType.ProposalBegin:
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updateStatus.Joined = updateStatus.LfgJoined = true;
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join = true;
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break;
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case LfgUpdateType.UpdateStatus:
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updateStatus.Joined = updateStatus.LfgJoined = updateData.state != LfgState.Rolecheck && updateData.state != LfgState.None;
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updateStatus.Queued = updateData.state == LfgState.Queued;
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join = updateData.state != LfgState.Rolecheck && updateData.state != LfgState.None;
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queued = updateData.state == LfgState.Queued;
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break;
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default:
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break;
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}
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SendPacket(updateStatus);
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LFGUpdateStatus lfgUpdateStatus = new LFGUpdateStatus();
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RideTicket ticket = Global.LFGMgr.GetTicket(_player.GetGUID());
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if (ticket != null)
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lfgUpdateStatus.Ticket = ticket;
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lfgUpdateStatus.SubType = (byte)LfgQueueType.Dungeon; // other types not implemented
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lfgUpdateStatus.Reason = (byte)updateData.updateType;
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foreach (var dungeonId in updateData.dungeons)
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lfgUpdateStatus.Slots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
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lfgUpdateStatus.RequestedRoles = (uint)Global.LFGMgr.GetRoles(_player.GetGUID());
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//lfgUpdateStatus.SuspendedPlayers;
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lfgUpdateStatus.IsParty = party;
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lfgUpdateStatus.NotifyUI = true;
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lfgUpdateStatus.Joined = join;
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lfgUpdateStatus.LfgJoined = updateData.updateType != LfgUpdateType.RemovedFromQueue;
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lfgUpdateStatus.Queued = queued;
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SendPacket(lfgUpdateStatus);
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}
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public void SendLfgRoleChosen(ObjectGuid guid, LfgRoles roles)
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@@ -326,71 +308,62 @@ namespace Game
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_ROLE_CHECK_UPDATE {0}", GetPlayerInfo());
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LFGRoleCheckUpdate roleCheckUpdate = new LFGRoleCheckUpdate();
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roleCheckUpdate.PartyIndex = (byte)roleCheck.rDungeonId; //Wrong
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roleCheckUpdate.RoleCheckStatus = (byte)roleCheck.state;
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roleCheckUpdate.IsBeginning = roleCheck.state == LfgRoleCheckState.Initialiting;
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LFGRoleCheckUpdate lfgRoleCheckUpdate = new LFGRoleCheckUpdate();
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lfgRoleCheckUpdate.PartyIndex = 127;
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lfgRoleCheckUpdate.RoleCheckStatus = (byte)roleCheck.state;
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lfgRoleCheckUpdate.IsBeginning = roleCheck.state == LfgRoleCheckState.Initialiting;
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if (!dungeons.Empty())
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foreach (var it in dungeons)
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roleCheckUpdate.JoinSlots.Add(Global.LFGMgr.GetLFGDungeonEntry(it)); // Dungeon
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foreach (var dungeonId in dungeons)
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lfgRoleCheckUpdate.JoinSlots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
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lfgRoleCheckUpdate.BgQueueID = 0;
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lfgRoleCheckUpdate.GroupFinderActivityID = 0;
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if (!roleCheck.roles.Empty())
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{
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// Leader info MUST be sent 1st :S
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ObjectGuid guid = roleCheck.leader;
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LfgRoles roles = roleCheck.roles.LookupByKey(guid);
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Player player = Global.ObjAccessor.FindPlayer(guid);
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var roleCheckUpdateMember = new LFGRoleCheckUpdate.LFGRoleCheckUpdateMember();
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roleCheckUpdateMember.Guid = guid;
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roleCheckUpdateMember.RolesDesired = (uint)roles;
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roleCheckUpdateMember.Level = (byte)(player ? player.getLevel() : 0);
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roleCheckUpdateMember.RoleCheckComplete = roles > 0;
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roleCheckUpdate.Members.Add(roleCheckUpdateMember);
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byte roles = (byte)roleCheck.roles.Find(roleCheck.leader).Value;
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.WorldMgr.GetCharacterInfo(roleCheck.leader).Level, roles > 0));
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foreach (var it in roleCheck.roles)
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{
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if (it.Key == roleCheck.leader)
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continue;
|
||||
|
||||
roleCheckUpdateMember = new LFGRoleCheckUpdate.LFGRoleCheckUpdateMember();
|
||||
|
||||
guid = it.Key;
|
||||
roles = it.Value;
|
||||
player = Global.ObjAccessor.FindPlayer(guid);
|
||||
roleCheckUpdateMember.Guid = guid;
|
||||
roleCheckUpdateMember.RolesDesired = (uint)roles;
|
||||
roleCheckUpdateMember.Level = (byte)(player ? player.getLevel() : 0);
|
||||
roleCheckUpdateMember.RoleCheckComplete = roles > 0;
|
||||
|
||||
roleCheckUpdate.Members.Add(roleCheckUpdateMember);
|
||||
roles = (byte)it.Value;
|
||||
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.WorldMgr.GetCharacterInfo(it.Key).Level, roles > 0));
|
||||
}
|
||||
}
|
||||
|
||||
SendPacket(roleCheckUpdate);
|
||||
SendPacket(lfgRoleCheckUpdate);
|
||||
}
|
||||
|
||||
public void SendLfgJoinResult(LfgJoinResultData joinData)
|
||||
{
|
||||
ObjectGuid guid = GetPlayer().GetGUID();
|
||||
LFGJoinResult lfgJoinResult = new LFGJoinResult();
|
||||
|
||||
LFGJoinResult joinResult = new LFGJoinResult();
|
||||
joinResult.Ticket = new RideTicket(guid, Global.LFGMgr.GetQueueId(guid), (int)Global.LFGMgr.GetState(guid), (uint)Time.UnixTime);
|
||||
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
|
||||
if (ticket != null)
|
||||
lfgJoinResult.Ticket = ticket;
|
||||
|
||||
lfgJoinResult.Result = (byte)joinData.result;
|
||||
if (joinData.result == LfgJoinResult.RoleCheckFailed)
|
||||
lfgJoinResult.ResultDetail = (byte)joinData.state;
|
||||
|
||||
joinResult.Result = (byte)joinData.result;
|
||||
joinResult.ResultDetail= (byte)joinData.state;
|
||||
foreach (var it in joinData.lockmap)
|
||||
{
|
||||
var blackList = new LFGBlackList(it.Value);
|
||||
blackList.PlayerGuid.Set(it.Key);
|
||||
joinResult.BlackList.Add(blackList);
|
||||
var blackList = new LFGJoinBlackList();
|
||||
blackList.PlayerGuid = it.Key;
|
||||
|
||||
foreach (var lockInfo in it.Value)
|
||||
{
|
||||
Log.outTrace(LogFilter.Lfg, "SendLfgJoinResult:: {0} DungeonID: {1} Lock status: {2} Required itemLevel: {3} Current itemLevel: {4}",
|
||||
it.Key.ToString(), (lockInfo.Key & 0x00FFFFFF), lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, lockInfo.Value.currentItemLevel);
|
||||
|
||||
blackList.Slots.Add(new LFGJoinBlackListSlot((int)lockInfo.Key, (int)lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, (int)lockInfo.Value.currentItemLevel));
|
||||
}
|
||||
}
|
||||
|
||||
SendPacket(joinResult);
|
||||
SendPacket(lfgJoinResult);
|
||||
}
|
||||
|
||||
public void SendLfgQueueStatus(LfgQueueStatusData queueData)
|
||||
@@ -400,22 +373,23 @@ namespace Game
|
||||
GetPlayerInfo(), Global.LFGMgr.GetState(GetPlayer().GetGUID()), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
|
||||
queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
|
||||
|
||||
LFGQueueStatus queueStatus = new LFGQueueStatus();
|
||||
queueStatus.Ticket = new RideTicket(GetPlayer().GetGUID(), queueData.dungeonId, 3, (uint)queueData.joinTime);
|
||||
queueStatus.Slot = queueData.queueId;
|
||||
queueStatus.AvgWaitTime = (uint)queueData.waitTimeAvg;
|
||||
queueStatus.QueuedTime = queueData.queuedTime;
|
||||
LFGQueueStatus lfgQueueStatus = new LFGQueueStatus();
|
||||
|
||||
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
|
||||
if (ticket != null)
|
||||
lfgQueueStatus.Ticket = ticket;
|
||||
lfgQueueStatus.Slot = queueData.queueId;
|
||||
lfgQueueStatus.AvgWaitTimeMe = (uint)queueData.waitTime;
|
||||
lfgQueueStatus.AvgWaitTime = (uint)queueData.waitTimeAvg;
|
||||
lfgQueueStatus.AvgWaitTimeByRole[0] = (uint)queueData.waitTimeTank;
|
||||
lfgQueueStatus.AvgWaitTimeByRole[1] = (uint)queueData.waitTimeHealer;
|
||||
lfgQueueStatus.AvgWaitTimeByRole[2] = (uint)queueData.waitTimeDps;
|
||||
lfgQueueStatus.LastNeeded[0] = queueData.tanks;
|
||||
lfgQueueStatus.LastNeeded[1] = queueData.healers;
|
||||
lfgQueueStatus.LastNeeded[2] = queueData.dps;
|
||||
lfgQueueStatus.QueuedTime = queueData.queuedTime;
|
||||
|
||||
queueStatus.LastNeeded[0] = queueData.tanks;
|
||||
queueStatus.AvgWaitTimeByRole[0] = (uint)queueData.waitTimeTank;
|
||||
queueStatus.LastNeeded[1] = queueData.healers;
|
||||
queueStatus.AvgWaitTimeByRole[1] = (uint)queueData.waitTimeHealer;
|
||||
queueStatus.LastNeeded[2] = queueData.dps;
|
||||
queueStatus.AvgWaitTimeByRole[2] = (uint)queueData.waitTimeDps;
|
||||
queueStatus.AvgWaitTimeMe = (uint)queueData.waitTime;
|
||||
|
||||
SendPacket(queueStatus);
|
||||
SendPacket(lfgQueueStatus);
|
||||
}
|
||||
|
||||
public void SendLfgPlayerReward(LfgPlayerRewardData rewardData)
|
||||
@@ -426,49 +400,32 @@ namespace Game
|
||||
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PLAYER_REWARD {0} rdungeonEntry: {1}, sdungeonEntry: {2}, done: {3}",
|
||||
GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
|
||||
|
||||
byte itemNum = (byte)(rewardData.quest.GetRewItemsCount() + rewardData.quest.GetRewCurrencyCount());
|
||||
|
||||
LFGPlayerReward playerReward = new LFGPlayerReward();
|
||||
playerReward.ActualSlot = rewardData.rdungeonEntry; // Random Dungeon Finished
|
||||
playerReward.QueuedSlot = rewardData.sdungeonEntry; // Dungeon Finished
|
||||
|
||||
playerReward.RewardMoney = GetPlayer().GetQuestMoneyReward(rewardData.quest);
|
||||
playerReward.AddedXP = GetPlayer().GetQuestXPReward(rewardData.quest);
|
||||
|
||||
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
|
||||
{
|
||||
var playerRewards = new LFGPlayerReward.LFGPlayerRewards();
|
||||
uint currencyId = rewardData.quest.RewardCurrencyId[i];
|
||||
if (currencyId != 0)
|
||||
{
|
||||
playerRewards.RewardItem = currencyId;
|
||||
playerRewards.RewardItemQuantity = rewardData.quest.RewardCurrencyCount[i];
|
||||
playerRewards.IsCurrency = true;
|
||||
playerReward.Rewards.Add(playerRewards);
|
||||
}
|
||||
}
|
||||
LFGPlayerReward lfgPlayerReward = new LFGPlayerReward();
|
||||
lfgPlayerReward.QueuedSlot = rewardData.rdungeonEntry;
|
||||
lfgPlayerReward.ActualSlot = rewardData.sdungeonEntry;
|
||||
lfgPlayerReward.RewardMoney = GetPlayer().GetQuestMoneyReward(rewardData.quest);
|
||||
lfgPlayerReward.AddedXP = GetPlayer().GetQuestXPReward(rewardData.quest);
|
||||
|
||||
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
|
||||
{
|
||||
var playerRewards = new LFGPlayerReward.LFGPlayerRewards();
|
||||
uint itemId = rewardData.quest.RewardItemId[i];
|
||||
if (itemId != 0)
|
||||
{
|
||||
ItemTemplate item = Global.ObjectMgr.GetItemTemplate(itemId);
|
||||
playerRewards.RewardItem = itemId;
|
||||
playerRewards.RewardItemQuantity = rewardData.quest.RewardItemCount[i];
|
||||
playerRewards.IsCurrency = false;
|
||||
playerReward.Rewards.Add(playerRewards);
|
||||
}
|
||||
lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(itemId, rewardData.quest.RewardItemCount[i], 0, false));
|
||||
}
|
||||
|
||||
SendPacket(playerReward);
|
||||
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
|
||||
{
|
||||
uint currencyId = rewardData.quest.RewardCurrencyId[i];
|
||||
if (currencyId != 0)
|
||||
lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(currencyId, rewardData.quest.RewardCurrencyCount[i], 0, true));
|
||||
}
|
||||
|
||||
SendPacket(lfgPlayerReward);
|
||||
}
|
||||
|
||||
public void SendLfgBootProposalUpdate(LfgPlayerBoot boot)
|
||||
{
|
||||
ObjectGuid guid = GetPlayer().GetGUID();
|
||||
LfgAnswer playerVote = boot.votes.LookupByKey(guid);
|
||||
LfgAnswer playerVote = boot.votes.LookupByKey(GetPlayer().GetGUID());
|
||||
byte votesNum = 0;
|
||||
byte agreeNum = 0;
|
||||
uint secsleft = (uint)((boot.cancelTime - Time.UnixTime) / 1000);
|
||||
@@ -515,42 +472,34 @@ namespace Game
|
||||
dungeonEntry = playerDungeons.First();
|
||||
}
|
||||
|
||||
dungeonEntry = Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry);
|
||||
LFGProposalUpdate lfgProposalUpdate = new LFGProposalUpdate();
|
||||
|
||||
LFGProposalUpdate proposalUpdate = new LFGProposalUpdate();
|
||||
proposalUpdate.Ticket = new RideTicket(playerGuid, Global.LFGMgr.GetQueueId(playerGuid), 3, (uint)Global.LFGMgr.GetQueueJoinTime(playerGuid));
|
||||
|
||||
proposalUpdate.InstanceID = dungeonEntry;
|
||||
proposalUpdate.ProposalID = proposal.id;
|
||||
proposalUpdate.Slot = proposal.dungeonId;
|
||||
proposalUpdate.State = (byte)proposal.state;
|
||||
proposalUpdate.CompletedMask = proposal.encounters;
|
||||
|
||||
proposalUpdate.ValidCompletedMask = false;
|
||||
proposalUpdate.ProposalSilent = silent;
|
||||
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
|
||||
if (ticket != null)
|
||||
lfgProposalUpdate.Ticket = ticket;
|
||||
lfgProposalUpdate.InstanceID = 0;
|
||||
lfgProposalUpdate.ProposalID = proposal.id;
|
||||
lfgProposalUpdate.Slot = Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry);
|
||||
lfgProposalUpdate.State = (byte)proposal.state;
|
||||
lfgProposalUpdate.CompletedMask = proposal.encounters;
|
||||
lfgProposalUpdate.ValidCompletedMask = true;
|
||||
lfgProposalUpdate.ProposalSilent = silent;
|
||||
lfgProposalUpdate.IsRequeue = !proposal.isNew;
|
||||
|
||||
foreach (var pair in proposal.players)
|
||||
{
|
||||
var updatePlayer = new LFGProposalUpdate.LFGProposalUpdatePlayer();
|
||||
updatePlayer.Roles = (uint)pair.Value.role;
|
||||
updatePlayer.Me = (pair.Key == playerGuid);
|
||||
updatePlayer.SameParty = (pair.Value.group == guildGuid);
|
||||
updatePlayer.MyParty = (pair.Value.group == proposal.group);
|
||||
updatePlayer.Responded = (pair.Value.accept != LfgAnswer.Pending);
|
||||
updatePlayer.Accepted = (pair.Value.accept == LfgAnswer.Agree);
|
||||
var proposalPlayer = new LFGProposalUpdatePlayer();
|
||||
proposalPlayer.Roles = (uint)pair.Value.role;
|
||||
proposalPlayer.Me = (pair.Key == playerGuid);
|
||||
proposalPlayer.MyParty = !pair.Value.group.IsEmpty() && pair.Value.group == proposal.group;
|
||||
proposalPlayer.SameParty = !pair.Value.group.IsEmpty() && pair.Value.group == guildGuid;
|
||||
proposalPlayer.Responded = (pair.Value.accept != LfgAnswer.Pending);
|
||||
proposalPlayer.Accepted = (pair.Value.accept == LfgAnswer.Agree);
|
||||
|
||||
proposalUpdate.Players.Add(updatePlayer);
|
||||
lfgProposalUpdate.Players.Add(proposalPlayer);
|
||||
}
|
||||
|
||||
SendPacket(proposalUpdate);
|
||||
}
|
||||
|
||||
public void SendLfgLfrList(bool update)
|
||||
{
|
||||
/* WorldPacket data = new WorldPacket(ServerOpcodes.LfgUpdateSearch);
|
||||
data.WriteUInt8(update); // In Lfg Queue?
|
||||
SendPacket(data);
|
||||
*/
|
||||
SendPacket(lfgProposalUpdate);
|
||||
}
|
||||
|
||||
public void SendLfgDisabled()
|
||||
@@ -561,17 +510,13 @@ namespace Game
|
||||
public void SendLfgOfferContinue(uint dungeonEntry)
|
||||
{
|
||||
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_OFFER_CONTINUE {0} dungeon entry: {1}", GetPlayerInfo(), dungeonEntry);
|
||||
LfgOfferContinue lfgOfferContinue = new LfgOfferContinue();
|
||||
lfgOfferContinue.Slot = dungeonEntry;
|
||||
SendPacket(lfgOfferContinue);
|
||||
SendPacket(new LfgOfferContinue(Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry)));
|
||||
}
|
||||
|
||||
public void SendLfgTeleportError(LfgTeleportResult err)
|
||||
{
|
||||
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_TELEPORT_DENIED {0} reason: {1}", GetPlayerInfo(), err);
|
||||
LfgTeleportDenied lfgTeleportDenied = new LfgTeleportDenied();
|
||||
lfgTeleportDenied.Reason = err;
|
||||
SendPacket(lfgTeleportDenied);
|
||||
SendPacket(new LfgTeleportDenied(err));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user