Updated and enabled LFG packets

This commit is contained in:
hondacrx
2017-07-12 12:40:11 -04:00
parent 65802889c4
commit 195fea7a0b
11 changed files with 904 additions and 853 deletions
+56 -32
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@@ -41,14 +41,18 @@ namespace Framework.Constants
ProposalDeclined = 10,
GroupFound = 11,
AddedToQueue = 13,
ProposalBegin = 14,
UpdateStatus = 15,
GroupMemberOffline = 16,
GroupDisbandUnk16 = 17, // Fixme: Sometimes At Group Disband
JoinQueueInitial = 24,
DungeonFinished = 25,
PartyRoleNotAvailable = 43,
JoinLfgObjectFailed = 45,
SuspendedQueue = 14,
ProposalBegin = 15,
UpdateStatus = 16,
GroupMemberOffline = 17,
GroupDisbandUnk16 = 18, // FIXME: Sometimes at group disband
JoinQueueInitial = 25,
DungeonFinished = 26,
PartyRoleNotAvailable = 46,
JoinLfgObjectFailed = 48,
RemovedLevelup = 49,
RemovedXpToggle = 50,
RemovedFactionChange = 51
}
public enum LfgState
@@ -63,6 +67,15 @@ namespace Framework.Constants
Raidbrowser
}
public enum LfgQueueType
{
Dungeon = 1,
LRF = 2,
Scenario = 3,
Flex = 4,
WorldPvP = 5
}
public enum LfgLockStatusType
{
InsufficientExpansion = 1,
@@ -113,36 +126,47 @@ namespace Framework.Constants
public enum LfgTeleportResult
{
// 7 = "You Can'T Do That Right Now" | 5 = No Client Reaction
Ok = 0, // Internal Use
PlayerDead = 1,
None = 0, // Internal Use
Dead = 1,
Falling = 2,
InVehicle = 3,
Fatigue = 4,
InvalidLocation = 6,
Charming = 8 // Fixme - It Can Be 7 Or 8 (Need Proper Data)
OnTransport = 3,
Exhaustion = 4,
NoReturnLocation = 6,
ImmuneToSummons = 8 // Fixme - It Can Be 7 Or 8 (Need Proper Data)
// unknown values
//LFG_TELEPORT_RESULT_NOT_IN_DUNGEON,
//LFG_TELEPORT_RESULT_NOT_ALLOWED,
//LFG_TELEPORT_RESULT_ALREADY_IN_DUNGEON
}
public enum LfgJoinResult
{
// 3 = No Client Reaction | 18 = "Rolecheck Failed"
// 3 = No client reaction | 18 = "Rolecheck failed"
Ok = 0x00, // Joined (No Client Msg)
Failed = 0x1b, // Rolecheck Failed
Groupfull = 0x1c, // Your Group Is Full
InternalError = 0x1e, // Internal Lfg Error
NotMeetReqs = 0x1f, // You Do Not Meet The Requirements For The Chosen Dungeons
PartyNotMeetReqs = 6, // One Or More Party Members Do Not Meet The Requirements For The Chosen Dungeons
MixedRaidDungeon = 0x20, // You Cannot Mix Dungeons, Raids, And Random When Picking Dungeons
MultiRealm = 0x21, // The Dungeon You Chose Does Not Support Players From Multiple Realms
Disconnected = 0x22, // One Or More Party Members Are Pending Invites Or Disconnected
PartyInfoFailed = 0x23, // Could Not Retrieve Information About Some Party Members
DungeonInvalid = 0x24, // One Or More Dungeons Was Not Valid
Deserter = 0x25, // You Can Not Queue For Dungeons Until Your Deserter Debuff Wears Off
PartyDeserter = 0x26, // One Or More Party Members Has A Deserter Debuff
RandomCooldown = 0x27, // You Can Not Queue For Random Dungeons While On Random Dungeon Cooldown
PartyRandomCooldown = 0x28, // One Or More Party Members Are On Random Dungeon Cooldown
TooMuchMembers = 0x29, // You Can Not Enter Dungeons With More That 5 Party Members
UsingBgSystem = 0x2a, // You Can Not Use The Dungeon System While In Bg Or Arenas
RoleCheckFailed = 0x2b // Role Check Failed, Client Shows Special Error
GroupFull = 0x1f, // Your Group Is Already Full.
NoLfgObject = 0x21, // Internal Lfg Error.
NoSlotsPlayer = 0x22, // You Do Not Meet The Requirements For The Chosen Dungeons.
MismatchedSlots = 0x23, // You Cannot Mix Dungeons, Raids, And Random When Picking Dungeons.
PartyPlayersFromDifferentRealms = 0x24, // The Dungeon You Chose Does Not Support Players From Multiple Realms.
MembersNotPresent = 0x25, // One Or More Group Members Are Pending Invites Or Disconnected.
GetInfoTimeout = 0x26, // Could Not Retrieve Information About Some Party Members.
InvalidSlot = 0x27, // One Or More Dungeons Was Not Valid.
DeserterPlayer = 0x28, // You Can Not Queue For Dungeons Until Your Deserter Debuff Wears Off.
DeserterParty = 0x29, // One Or More Party Members Has A Deserter Debuff.
RandomCooldownPlayer = 0x2a, // You Can Not Queue For Random Dungeons While On Random Dungeon Cooldown.
RandomCooldownParty = 0x2b, // One Or More Party Members Are On Random Dungeon Cooldown.
TooManyMembers = 0x2c, // You Have Too Many Group Members To Queue For That.
CantUseDungeons = 0x2d, // You Cannot Queue For A Dungeon Or Raid While Using Battlegrounds Or Arenas.
RoleCheckFailed = 0x2e, // The Role Check Has Failed.
TooFewMembers = 0x34, // You Do Not Have Enough Group Members To Queue For That.
ReasonTooManyLfg = 0x35, // You Are Queued For Too Many Instances.
MismatchedSlotsLocalXrealm = 0x37, // You Cannot Mix Realm-Only And X-Realm Entries When Listing Your Name In Other Raids.
AlreadyUsingLfgList = 0x3f, // You Can'T Do That While Using Premade Groups.
NotLeader = 0x45, // You Are Not The Party Leader.
Dead = 0x49,
PartyNotMeetReqs = 6, // One Or More Party Members Do Not Meet The Requirements For The Chosen Dungeons (Fixme)
}
public enum LfgRoleCheckState
+1 -1
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@@ -857,7 +857,7 @@ namespace Game.BattleGrounds
if (SendPacket)
{
BattlefieldStatusNone battlefieldStatus;
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, player, player.GetBattlegroundQueueIndex(bgQueueTypeId), player.GetBattlegroundQueueJoinTime(bgQueueTypeId), m_ArenaType);
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, player, player.GetBattlegroundQueueIndex(bgQueueTypeId), player.GetBattlegroundQueueJoinTime(bgQueueTypeId));
player.SendPacket(battlefieldStatus);
}
+7 -7
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@@ -127,8 +127,8 @@ namespace Game.BattleGrounds
{
header.Ticket.RequesterGuid = player.GetGUID();
header.Ticket.Id = ticketId;
header.Ticket.Type = bg.isArena() ? (int)arenaType : 1;
header.Ticket.Time = joinTime;
header.Ticket.Type = RideType.Battlegrounds;
header.Ticket.Time = (int)joinTime;
header.QueueID = bg.GetQueueId();
header.RangeMin = (byte)bg.GetMinLevel();
header.RangeMax = (byte)bg.GetMaxLevel();
@@ -138,13 +138,13 @@ namespace Game.BattleGrounds
header.TournamentRules = false;
}
public void BuildBattlegroundStatusNone(out BattlefieldStatusNone battlefieldStatus, Player player, uint ticketId, uint joinTime, ArenaTypes arenaType)
public void BuildBattlegroundStatusNone(out BattlefieldStatusNone battlefieldStatus, Player player, uint ticketId, uint joinTime)
{
battlefieldStatus = new BattlefieldStatusNone();
battlefieldStatus.Ticket.RequesterGuid = player.GetGUID();
battlefieldStatus.Ticket.Id = ticketId;
battlefieldStatus.Ticket.Type = (int)arenaType;
battlefieldStatus.Ticket.Time = joinTime;
battlefieldStatus.Ticket.Type = RideType.Battlegrounds;
battlefieldStatus.Ticket.Time = (int)joinTime;
}
public void BuildBattlegroundStatusNeedConfirmation(out BattlefieldStatusNeedConfirmation battlefieldStatus, Battleground bg, Player player, uint ticketId, uint joinTime, uint timeout, ArenaTypes arenaType)
@@ -183,8 +183,8 @@ namespace Game.BattleGrounds
battlefieldStatus = new BattlefieldStatusFailed();
battlefieldStatus.Ticket.RequesterGuid = pPlayer.GetGUID();
battlefieldStatus.Ticket.Id = ticketId;
battlefieldStatus.Ticket.Type = (int)arenaType;
battlefieldStatus.Ticket.Time = pPlayer.GetBattlegroundQueueJoinTime(BGQueueTypeId(bg.GetTypeID(), arenaType));
battlefieldStatus.Ticket.Type = RideType.Battlegrounds;
battlefieldStatus.Ticket.Time = (int)pPlayer.GetBattlegroundQueueJoinTime(BGQueueTypeId(bg.GetTypeID(), arenaType));
battlefieldStatus.QueueID = bg.GetQueueId();
battlefieldStatus.Reason = (int)result;
if (!errorGuid.IsEmpty() && (result == GroupJoinBattlegroundResult.NotInBattleground || result == GroupJoinBattlegroundResult.JoinTimedOut))
+4 -6
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@@ -336,7 +336,7 @@ namespace Game.BattleGrounds
// queue.removeplayer, it causes bugs
BattlefieldStatusNone battlefieldStatus;
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, plr2, queueSlot, plr2.GetBattlegroundQueueJoinTime(bgQueueTypeId), group.ArenaType);
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, plr2, queueSlot, plr2.GetBattlegroundQueueJoinTime(bgQueueTypeId));
plr2.SendPacket(battlefieldStatus);
}
// then actually delete, this may delete the group as well!
@@ -411,7 +411,7 @@ namespace Game.BattleGrounds
BGQueueInviteEvent inviteEvent = new BGQueueInviteEvent(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId, ginfo.ArenaType, ginfo.RemoveInviteTime);
m_events.AddEvent(inviteEvent, m_events.CalculateTime(BattlegroundConst.InvitationRemindTime));
// create automatic remove events
BGQueueRemoveEvent removeEvent = new BGQueueRemoveEvent(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId, ginfo.ArenaType, bgQueueTypeId, ginfo.RemoveInviteTime);
BGQueueRemoveEvent removeEvent = new BGQueueRemoveEvent(player.GetGUID(), ginfo.IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo.RemoveInviteTime);
m_events.AddEvent(removeEvent, m_events.CalculateTime(BattlegroundConst.InviteAcceptWaitTime));
uint queueSlot = player.GetBattlegroundQueueIndex(bgQueueTypeId);
@@ -1134,12 +1134,11 @@ namespace Game.BattleGrounds
/// </summary>
class BGQueueRemoveEvent : BasicEvent
{
public BGQueueRemoveEvent(ObjectGuid pl_guid, uint bgInstanceGUID, BattlegroundTypeId BgTypeId, ArenaTypes arenaType, BattlegroundQueueTypeId bgQueueTypeId, uint removeTime)
public BGQueueRemoveEvent(ObjectGuid pl_guid, uint bgInstanceGUID, BattlegroundTypeId BgTypeId, BattlegroundQueueTypeId bgQueueTypeId, uint removeTime)
{
m_PlayerGuid = pl_guid;
m_BgInstanceGUID = bgInstanceGUID;
m_RemoveTime = removeTime;
m_ArenaType = arenaType;
m_BgTypeId = BgTypeId;
m_BgQueueTypeId = bgQueueTypeId;
}
@@ -1171,7 +1170,7 @@ namespace Game.BattleGrounds
Global.BattlegroundMgr.ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg.GetBracketId());
BattlefieldStatusNone battlefieldStatus;
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, player, queueSlot, player.GetBattlegroundQueueJoinTime(m_BgQueueTypeId), m_ArenaType);
Global.BattlegroundMgr.BuildBattlegroundStatusNone(out battlefieldStatus, player, queueSlot, player.GetBattlegroundQueueJoinTime(m_BgQueueTypeId));
player.SendPacket(battlefieldStatus);
}
}
@@ -1186,7 +1185,6 @@ namespace Game.BattleGrounds
uint m_BgInstanceGUID;
uint m_RemoveTime;
BattlegroundTypeId m_BgTypeId;
ArenaTypes m_ArenaType;
BattlegroundQueueTypeId m_BgQueueTypeId;
}
}
+50 -39
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@@ -27,6 +27,7 @@ using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
using Game.Network.Packets;
namespace Game.DungeonFinding
{
@@ -382,21 +383,21 @@ namespace Game.DungeonFinding
// Check player or group member restrictions
if (!player.GetSession().HasPermission(RBACPermissions.JoinDungeonFinder))
joinData.result = LfgJoinResult.NotMeetReqs;
joinData.result = LfgJoinResult.NoSlotsPlayer;
else if (player.InBattleground() || player.InArena() || player.InBattlegroundQueue())
joinData.result = LfgJoinResult.UsingBgSystem;
joinData.result = LfgJoinResult.CantUseDungeons;
else if (player.HasAura(SharedConst.LFGSpellDungeonDeserter))
joinData.result = LfgJoinResult.Deserter;
joinData.result = LfgJoinResult.DeserterPlayer;
else if (player.HasAura(SharedConst.LFGSpellDungeonCooldown))
joinData.result = LfgJoinResult.RandomCooldown;
joinData.result = LfgJoinResult.RandomCooldownPlayer;
else if (dungeons.Empty())
joinData.result = LfgJoinResult.NotMeetReqs;
joinData.result = LfgJoinResult.NoSlotsPlayer;
else if (player.HasAura(9454)) // check Freeze debuff
joinData.result = LfgJoinResult.NotMeetReqs;
joinData.result = LfgJoinResult.NoSlotsPlayer;
else if (grp)
{
if (grp.GetMembersCount() > MapConst.MaxGroupSize)
joinData.result = LfgJoinResult.TooMuchMembers;
joinData.result = LfgJoinResult.TooManyMembers;
else
{
byte memberCount = 0;
@@ -406,13 +407,13 @@ namespace Game.DungeonFinding
if (plrg)
{
if (!plrg.GetSession().HasPermission(RBACPermissions.JoinDungeonFinder))
joinData.result = LfgJoinResult.InternalError;
joinData.result = LfgJoinResult.NoLfgObject;
if (plrg.HasAura(SharedConst.LFGSpellDungeonDeserter))
joinData.result = LfgJoinResult.PartyDeserter;
joinData.result = LfgJoinResult.DeserterParty;
else if (plrg.HasAura(SharedConst.LFGSpellDungeonCooldown))
joinData.result = LfgJoinResult.PartyRandomCooldown;
joinData.result = LfgJoinResult.RandomCooldownParty;
else if (plrg.InBattleground() || plrg.InArena() || plrg.InBattlegroundQueue())
joinData.result = LfgJoinResult.UsingBgSystem;
joinData.result = LfgJoinResult.CantUseDungeons;
else if (plrg.HasAura(9454)) // check Freeze debuff
joinData.result = LfgJoinResult.PartyNotMeetReqs;
++memberCount;
@@ -421,7 +422,7 @@ namespace Game.DungeonFinding
}
if (joinData.result == LfgJoinResult.Ok && memberCount != grp.GetMembersCount())
joinData.result = LfgJoinResult.Disconnected;
joinData.result = LfgJoinResult.MembersNotPresent;
}
}
else
@@ -442,23 +443,23 @@ namespace Game.DungeonFinding
{
case LfgType.RandomDungeon:
if (dungeons.Count > 1) // Only allow 1 random dungeon
joinData.result = LfgJoinResult.DungeonInvalid;
joinData.result = LfgJoinResult.InvalidSlot;
else
rDungeonId = dungeons.First();
goto case LfgType.Dungeon;
case LfgType.Dungeon:
if (isRaid)
joinData.result = LfgJoinResult.MixedRaidDungeon;
joinData.result = LfgJoinResult.MismatchedSlots;
isDungeon = true;
break;
case LfgType.Raid:
if (isDungeon)
joinData.result = LfgJoinResult.MixedRaidDungeon;
joinData.result = LfgJoinResult.MismatchedSlots;
isRaid = true;
break;
default:
Log.outError(LogFilter.Lfg, "Wrong dungeon type {0} for dungeon {1}", type, it);
joinData.result = LfgJoinResult.DungeonInvalid;
joinData.result = LfgJoinResult.InvalidSlot;
break;
}
}
@@ -473,7 +474,7 @@ namespace Game.DungeonFinding
// if we have lockmap then there are no compatible dungeons
GetCompatibleDungeons(dungeons, players, joinData.lockmap, isContinue);
if (dungeons.Empty())
joinData.result = grp ? LfgJoinResult.InternalError : LfgJoinResult.NotMeetReqs;
joinData.result = grp ? LfgJoinResult.NoLfgObject : LfgJoinResult.NoSlotsPlayer;
}
}
@@ -493,6 +494,7 @@ namespace Game.DungeonFinding
return;
}
RideTicket ticket = new RideTicket(guid, GetQueueId(gguid), RideType.Lfg, (int)Time.UnixTime);
string debugNames = "";
if (grp) // Begin rolecheck
{
@@ -523,6 +525,7 @@ namespace Game.DungeonFinding
ObjectGuid pguid = plrg.GetGUID();
plrg.GetSession().SendLfgUpdateStatus(updateData, true);
SetState(pguid, LfgState.Rolecheck);
SetTicket(pguid, ticket);
if (!isContinue)
SetSelectedDungeons(pguid, dungeons);
roleCheck.roles[pguid] = 0;
@@ -551,10 +554,12 @@ namespace Game.DungeonFinding
SetSelectedDungeons(guid, dungeons);
}
// Send update to player
SetTicket(guid, ticket);
SetRoles(guid, roles);
player.GetSession().SendLfgUpdateStatus(new LfgUpdateData(LfgUpdateType.JoinQueue, dungeons), false);
player.GetSession().SendLfgJoinResult(joinData);
player.GetSession().SendLfgUpdateStatus(new LfgUpdateData(LfgUpdateType.JoinQueueInitial, dungeons), false);
SetState(gguid, LfgState.Queued);
player.GetSession().SendLfgUpdateStatus(new LfgUpdateData(LfgUpdateType.AddedToQueue, dungeons), false);
player.GetSession().SendLfgJoinResult(joinData);
debugNames += player.GetName();
}
StringBuilder o = new StringBuilder();
@@ -628,6 +633,15 @@ namespace Game.DungeonFinding
}
}
public RideTicket GetTicket(ObjectGuid guid)
{
var palyerData = PlayersStore.LookupByKey(guid);
if (palyerData != null)
return palyerData.GetTicket();
return null;
}
public void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = default(ObjectGuid), LfgRoles roles = LfgRoles.None)
{
if (gguid.IsEmpty())
@@ -671,11 +685,7 @@ namespace Game.DungeonFinding
else
dungeons = roleCheck.dungeons;
LfgJoinResult joinResult = LfgJoinResult.Failed;
if (roleCheck.state == LfgRoleCheckState.MissingRole || roleCheck.state == LfgRoleCheckState.WrongRoles)
joinResult = LfgJoinResult.RoleCheckFailed;
LfgJoinResultData joinData = new LfgJoinResultData(joinResult, roleCheck.state);
LfgJoinResultData joinData = new LfgJoinResultData(LfgJoinResult.RoleCheckFailed, roleCheck.state);
foreach (var it in roleCheck.roles)
{
ObjectGuid pguid = it.Key;
@@ -1184,7 +1194,7 @@ namespace Game.DungeonFinding
if (dungeon == null)
{
Log.outDebug(LogFilter.Lfg, "TeleportPlayer: Player {0} not in group/lfggroup or dungeon not found!", player.GetName());
player.GetSession().SendLfgTeleportError(LfgTeleportResult.InvalidLocation);
player.GetSession().SendLfgTeleportError(LfgTeleportResult.NoReturnLocation);
return;
}
@@ -1197,19 +1207,19 @@ namespace Game.DungeonFinding
return;
}
LfgTeleportResult error = LfgTeleportResult.Ok;
LfgTeleportResult error = LfgTeleportResult.None;
if (!player.IsAlive())
error = LfgTeleportResult.PlayerDead;
error = LfgTeleportResult.Dead;
else if (player.IsFalling() || player.HasUnitState(UnitState.Jumping))
error = LfgTeleportResult.Falling;
else if (player.IsMirrorTimerActive(MirrorTimerType.Fatigue))
error = LfgTeleportResult.Fatigue;
error = LfgTeleportResult.Exhaustion;
else if (player.GetVehicle())
error = LfgTeleportResult.InVehicle;
error = LfgTeleportResult.OnTransport;
else if (!player.GetCharmGUID().IsEmpty())
error = LfgTeleportResult.Charming;
error = LfgTeleportResult.ImmuneToSummons;
else if (player.HasAura(9454)) // check Freeze debuff
error = LfgTeleportResult.InvalidLocation;
error = LfgTeleportResult.NoReturnLocation;
else if (player.GetMapId() != dungeon.map) // Do not teleport players in dungeon to the entrance
{
uint mapid = dungeon.map;
@@ -1246,12 +1256,12 @@ namespace Game.DungeonFinding
}
if (!player.TeleportTo(mapid, x, y, z, orientation))
error = LfgTeleportResult.InvalidLocation;
error = LfgTeleportResult.NoReturnLocation;
}
else
error = LfgTeleportResult.InvalidLocation;
error = LfgTeleportResult.NoReturnLocation;
if (error != LfgTeleportResult.Ok)
if (error != LfgTeleportResult.None)
player.GetSession().SendLfgTeleportError(error);
Log.outDebug(LogFilter.Lfg, "TeleportPlayer: Player {0} is being teleported in to map {1} (x: {2}, y: {3}, z: {4}) Result: {5}", player.GetName(), dungeon.map, dungeon.x, dungeon.y, dungeon.z, error);
@@ -1323,7 +1333,6 @@ namespace Game.DungeonFinding
if (reward == null)
continue;
bool done = false;
Quest quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
if (quest == null)
continue;
@@ -1333,7 +1342,6 @@ namespace Game.DungeonFinding
player.RewardQuest(quest, 0, null, false);
else
{
done = true;
quest = Global.ObjectMgr.GetQuestTemplate(reward.otherQuest);
if (quest == null)
continue;
@@ -1617,6 +1625,11 @@ namespace Game.DungeonFinding
PlayersStore[guid] = new LFGPlayerData();
}
void SetTicket(ObjectGuid guid, RideTicket ticket)
{
PlayersStore[guid].SetTicket(ticket);
}
void RemovePlayerData(ObjectGuid guid)
{
Log.outDebug(LogFilter.Lfg, "RemovePlayerData: [{0}]", guid);
@@ -2003,12 +2016,11 @@ namespace Game.DungeonFinding
public class LfgQueueStatusData
{
public LfgQueueStatusData(byte _queueId = 0, uint _dungeonId = 0, long _joinTime = 0, int _waitTime = -1, int _waitTimeAvg = -1, int _waitTimeTank = -1, int _waitTimeHealer = -1,
public LfgQueueStatusData(byte _queueId = 0, uint _dungeonId = 0, int _waitTime = -1, int _waitTimeAvg = -1, int _waitTimeTank = -1, int _waitTimeHealer = -1,
int _waitTimeDps = -1, uint _queuedTime = 0, byte _tanks = 0, byte _healers = 0, byte _dps = 0)
{
queueId = _queueId;
dungeonId = _dungeonId;
joinTime = _joinTime;
waitTime = _waitTime;
waitTimeAvg = _waitTimeAvg;
waitTimeTank = _waitTimeTank;
@@ -2022,7 +2034,6 @@ namespace Game.DungeonFinding
public byte queueId;
public uint dungeonId;
public long joinTime;
public int waitTime;
public int waitTimeAvg;
public int waitTimeTank;
+12
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@@ -18,6 +18,7 @@
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using Game.Network.Packets;
namespace Game.DungeonFinding
{
@@ -29,6 +30,11 @@ namespace Game.DungeonFinding
m_OldState = LfgState.None;
}
public void SetTicket(RideTicket ticket)
{
m_Ticket = ticket;
}
public void SetState(LfgState state)
{
switch (state)
@@ -75,6 +81,11 @@ namespace Game.DungeonFinding
m_SelectedDungeons = dungeons;
}
public RideTicket GetTicket()
{
return m_Ticket;
}
public LfgState GetState()
{
return m_State;
@@ -106,6 +117,7 @@ namespace Game.DungeonFinding
}
// General
RideTicket m_Ticket;
LfgState m_State;
LfgState m_OldState;
// Player
+1 -1
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@@ -616,7 +616,7 @@ namespace Game.DungeonFinding
if (string.IsNullOrEmpty(queueinfo.bestCompatible))
FindBestCompatibleInQueue(itQueue.Key, itQueue.Value);
LfgQueueStatusData queueData = new LfgQueueStatusData(queueId, dungeonId, queueinfo.joinTime, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
LfgQueueStatusData queueData = new LfgQueueStatusData(queueId, dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
foreach (var itPlayer in queueinfo.roles)
{
ObjectGuid pguid = itPlayer.Key;
-3
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@@ -34,10 +34,7 @@ namespace Game.DungeonFinding
return;
if (!player.GetGroup())
{
player.GetSession().SendLfgLfrList(false);
Global.LFGMgr.LeaveLfg(player.GetGUID());
}
else if (player.GetSession().PlayerDisconnected())
Global.LFGMgr.LeaveLfg(player.GetGUID(), true);
}
+1 -1
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@@ -1391,7 +1391,7 @@ namespace Game.Groups
{
partyUpdate.LfgInfos.HasValue = true;
partyUpdate.LfgInfos.Value.Slot = Global.LFGMgr.GetDungeon(m_guid);
partyUpdate.LfgInfos.Value.Slot = Global.LFGMgr.GetLFGDungeonEntry(Global.LFGMgr.GetDungeon(m_guid));
partyUpdate.LfgInfos.Value.BootCount = 0;
partyUpdate.LfgInfos.Value.Aborted = false;
+192 -247
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@@ -23,48 +23,14 @@ using Game.Network;
using Game.Network.Packets;
using System.Collections.Generic;
using System.Linq;
using Game.DataStorage;
namespace Game
{
public partial class WorldSession
{
void BuildQuestReward(LfgPlayerQuestReward questReward, Quest quest, Player player)
{
byte rewCount = (byte)(quest.GetRewItemsCount() + quest.GetRewCurrencyCount());
questReward.RewardMoney = player.GetQuestMoneyReward(quest);
questReward.RewardXP = player.GetQuestXPReward(quest);
if (rewCount != 0)
{
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
var rewardCurrency = new LfgPlayerQuestReward.LfgPlayerQuestRewardCurrency();
uint currencyId = quest.RewardCurrencyId[i];
if (currencyId != 0)
{
rewardCurrency.CurrencyID = currencyId;
rewardCurrency.Quantity = quest.RewardCurrencyCount[i];
questReward.Currency.Add(rewardCurrency);
}
}
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
var rewardItem = new LfgPlayerQuestReward.LfgPlayerQuestRewardItem();
uint itemId = quest.RewardItemId[i];
if (itemId != 0)
{
ItemTemplate item = Global.ObjectMgr.GetItemTemplate(itemId);
rewardItem.ItemID = itemId;
rewardItem.Quantity = quest.RewardItemCount[i];
questReward.Items.Add(rewardItem);
}
}
}
}
[WorldPacketHandler(ClientOpcodes.DfJoin)]
void HandleDfJoin(DFJoin dfJoin)
void HandleLfgJoin(DFJoin dfJoin)
{
if (!Global.LFGMgr.isOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser) ||
(GetPlayer().GetGroup() && GetPlayer().GetGroup().GetLeaderGUID() != GetPlayer().GetGUID() &&
@@ -73,73 +39,74 @@ namespace Game
if (dfJoin.Slots.Empty())
{
Log.outDebug(LogFilter.Lfg, "ClientOpcodes.DfJoin {0} no dungeons selected", GetPlayerInfo());
Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} no dungeons selected", GetPlayerInfo());
return;
}
List<uint> newDungeons = new List<uint>();
for (int i = 0; i < dfJoin.Slots.Count; ++i)
foreach (uint slot in dfJoin.Slots)
{
uint dungeon = dfJoin.Slots[i];
if (dungeon != 0)
uint dungeon = slot & 0x00FFFFFF;
if (CliDB.LfgDungeonsStorage.ContainsKey(dungeon))
newDungeons.Add(dungeon);
}
Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} roles: {1}, Dungeons: {2}", GetPlayerInfo(), dfJoin.Roles, newDungeons.Count);
Global.LFGMgr.JoinLfg(GetPlayer(), dfJoin.Roles, newDungeons);
}
[WorldPacketHandler(ClientOpcodes.DfLeave)]
void HandleDfLeave(DFLeave dfLeave)
void HandleLfgLeave(DFLeave dfLeave)
{
ObjectGuid leaveGuid = dfLeave.Ticket.RequesterGuid;
Group group = GetPlayer().GetGroup();
ObjectGuid guid = GetPlayer().GetGUID();
ObjectGuid gguid = group ? group.GetGUID() : guid;
Log.outDebug(LogFilter.Lfg, "CMSG_DF_LEAVE {0} in group: {1} sent guid {2}.", GetPlayerInfo(), group ? 1 : 0, dfLeave.Ticket.RequesterGuid.ToString());
// Check cheating - only leader can leave the queue
if (!group || group.GetLeaderGUID() == leaveGuid)
Global.LFGMgr.LeaveLfg(gguid);
if (!group || group.GetLeaderGUID() == dfLeave.Ticket.RequesterGuid)
Global.LFGMgr.LeaveLfg(dfLeave.Ticket.RequesterGuid);
}
[WorldPacketHandler(ClientOpcodes.DfProposalResponse)]
void HandleDfProposalResponse(DFProposalResponse dfProposalResponse)
void HandleLfgProposalResult(DFProposalResponse dfProposalResponse)
{
Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, dfProposalResponse.Ticket.RequesterGuid, dfProposalResponse.Accepted);
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_PROPOSAL_RESULT {0} proposal: {1} accept: {2}", GetPlayerInfo(), dfProposalResponse.ProposalID, dfProposalResponse.Accepted ? 1 : 0);
Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, GetPlayer().GetGUID(), dfProposalResponse.Accepted);
}
[WorldPacketHandler(ClientOpcodes.DfSetRoles)]
void HandleDfSetRoles(DFSetRoles setRoles)
void HandleLfgSetRoles(DFSetRoles dfSetRoles)
{
ObjectGuid guid = GetPlayer().GetGUID();
Group group = GetPlayer().GetGroup();
if (!group)
{
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_ROLES {0} Not in group",
Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES {0} Not in group",
GetPlayerInfo());
return;
}
ObjectGuid gguid = group.GetGUID();
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_ROLES: Group {0}, Player {1}, Roles: {2}", gguid.ToString(), GetPlayerInfo(), setRoles.RolesDesired);
Global.LFGMgr.UpdateRoleCheck(gguid, guid, setRoles.RolesDesired);
Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES: Group {0}, Player {1}, Roles: {2}", gguid.ToString(), GetPlayerInfo(), dfSetRoles.RolesDesired);
Global.LFGMgr.UpdateRoleCheck(gguid, guid, dfSetRoles.RolesDesired);
}
[WorldPacketHandler(ClientOpcodes.DfBootPlayerVote)]
void HandleDfBootPlayerVote(DFBootPlayerVote bootPlayerVote)
void HandleLfgSetBootVote(DFBootPlayerVote dfBootPlayerVote)
{
ObjectGuid guid = GetPlayer().GetGUID();
Log.outDebug(LogFilter.Lfg, "ClientOpcodes.DfBootPlayerVote: {0} agree: {1}", GetPlayerInfo(), bootPlayerVote.Vote);
Global.LFGMgr.UpdateBoot(guid, bootPlayerVote.Vote);
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_BOOT_VOTE {0} agree: {1}", GetPlayerInfo(), dfBootPlayerVote.Vote ? 1 : 0);
Global.LFGMgr.UpdateBoot(guid, dfBootPlayerVote.Vote);
}
[WorldPacketHandler(ClientOpcodes.DfTeleport)]
void HandleDfTeleport(DFTeleport teleport)
void HandleLfgTeleport(DFTeleport dfTeleport)
{
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_TELEPORT {0} out: {1}", GetPlayerInfo(), teleport.TeleportOut);
Global.LFGMgr.TeleportPlayer(GetPlayer(), teleport.TeleportOut, true);
Log.outDebug(LogFilter.Lfg, "CMSG_DF_TELEPORT {0} out: {1}", GetPlayerInfo(), dfTeleport.TeleportOut ? 1 : 0);
Global.LFGMgr.TeleportPlayer(GetPlayer(), dfTeleport.TeleportOut, true);
}
//[WorldPacketHandler(ClientOpcodes.DfGetSystemInfo, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.DfGetSystemInfo, Processing = PacketProcessing.ThreadSafe)]
void HandleDfGetSystemInfo(DFGetSystemInfo dfGetSystemInfo)
{
Log.outDebug(LogFilter.Lfg, "CMSG_LFG_Lock_INFO_REQUEST {0} for {1}", GetPlayerInfo(), (dfGetSystemInfo.Player ? "player" : "party"));
@@ -175,56 +142,67 @@ namespace Game
public void SendLfgPlayerLockInfo()
{
ObjectGuid guid = GetPlayer().GetGUID();
// Get Random dungeons that can be done at a certain level and expansion
uint level = GetPlayer().getLevel();
List<uint> randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion());
// Get player Locked Dungeons
Dictionary<uint, LfgLockInfoData> Lock = Global.LFGMgr.GetLockedDungeons(guid);
uint rsize = (uint)randomDungeons.Count;
uint lsize = (uint)Lock.Count;
LfgPlayerInfo lfgPlayerInfo = new LfgPlayerInfo();
lfgPlayerInfo.BlackList = new LFGBlackList(Lock);
// Get player locked Dungeons
foreach (var locked in Global.LFGMgr.GetLockedDungeons(_player.GetGUID()))
lfgPlayerInfo.BlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel));
foreach (var slot in randomDungeons)
{
var dungeonInfo = new LfgPlayerDungeonInfo();
dungeonInfo.Slot = slot;
dungeonInfo.FirstReward = true;
var playerDungeonInfo = new LfgPlayerDungeonInfo();
playerDungeonInfo.Slot = slot;
playerDungeonInfo.CompletionQuantity = 1;
playerDungeonInfo.CompletionLimit = 1;
playerDungeonInfo.CompletionCurrencyID = 0;
playerDungeonInfo.SpecificQuantity = 0;
playerDungeonInfo.SpecificLimit = 1;
playerDungeonInfo.OverallQuantity = 0;
playerDungeonInfo.OverallLimit = 1;
playerDungeonInfo.PurseWeeklyQuantity = 0;
playerDungeonInfo.PurseWeeklyLimit = 0;
playerDungeonInfo.PurseQuantity = 0;
playerDungeonInfo.PurseLimit = 0;
playerDungeonInfo.Quantity = 1;
playerDungeonInfo.CompletedMask = 0;
playerDungeonInfo.EncounterMask = 0;
LfgReward reward = Global.LFGMgr.GetRandomDungeonReward(slot, level);
Quest quest = null;
bool done = false;
if (reward != null)
{
quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
Quest quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
if (quest != null)
{
done = !GetPlayer().CanRewardQuest(quest, false);
if (done)
{
playerDungeonInfo.FirstReward = !GetPlayer().CanRewardQuest(quest, false);
if (!playerDungeonInfo.FirstReward)
quest = Global.ObjectMgr.GetQuestTemplate(reward.otherQuest);
dungeonInfo.FirstReward = false;
}
}
}
if (quest != null)
{
dungeonInfo.ShortageEligible = true;
dungeonInfo.CompletionQuantity = 1;
dungeonInfo.CompletionLimit = 1;
dungeonInfo.SpecificLimit = 1;
dungeonInfo.OverallLimit = 1;
dungeonInfo.Quantity = 1;
BuildQuestReward(dungeonInfo.Rewards, quest, GetPlayer());
playerDungeonInfo.Rewards.RewardMoney = _player.GetQuestMoneyReward(quest);
playerDungeonInfo.Rewards.RewardXP = _player.GetQuestXPReward(quest);
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
uint itemId = quest.RewardItemId[i];
if (itemId != 0)
playerDungeonInfo.Rewards.Item.Add(new LfgPlayerQuestRewardItem(itemId, quest.RewardItemCount[i]));
}
lfgPlayerInfo.Dungeons.Add(dungeonInfo);
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
uint curencyId = quest.RewardCurrencyId[i];
if (curencyId != 0)
playerDungeonInfo.Rewards.Currency.Add(new LfgPlayerQuestRewardCurrency(curencyId, quest.RewardCurrencyCount[i]));
}
}
}
}
lfgPlayerInfo.Dungeons.Add(playerDungeonInfo);
}
SendPacket(lfgPlayerInfo);
@@ -237,8 +215,9 @@ namespace Game
if (!group)
return;
LfgPartyInfo lfgPartyInfo = new LfgPartyInfo();
// Get the Locked dungeons of the other party members
Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>> LockMap = new Dictionary<ObjectGuid, Dictionary<uint, LfgLockInfoData>>();
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
{
Player plrg = refe.GetSource();
@@ -249,62 +228,65 @@ namespace Game
if (pguid == guid)
continue;
LockMap[pguid] = Global.LFGMgr.GetLockedDungeons(pguid);
LFGBlackList lfgBlackList = new LFGBlackList();
lfgBlackList.PlayerGuid.Set(pguid);
foreach (var locked in Global.LFGMgr.GetLockedDungeons(pguid))
lfgBlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel));
lfgPartyInfo.Player.Add(lfgBlackList);
}
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PARTY_INFO {0}", GetPlayerInfo());
LfgPartyInfo partyInfo = new LfgPartyInfo();
foreach (var it in LockMap)
{
var blackList = new LFGBlackList(it.Value);
blackList.PlayerGuid.Set(it.Key);
partyInfo.Players.Add(blackList);
}
SendPacket(partyInfo);
SendPacket(lfgPartyInfo);
}
public void SendLfgUpdateStatus(LfgUpdateData updateData, bool party)
{
ObjectGuid guid = GetPlayer().GetGUID();
LFGUpdateStatus updateStatus = new LFGUpdateStatus();
updateStatus.Ticket.RequesterGuid = guid;
updateStatus.Ticket.Id = Global.LFGMgr.GetQueueId(guid);
updateStatus.Ticket.Type = (byte)updateData.state;
updateStatus.Ticket.Time = (uint)Global.LFGMgr.GetQueueJoinTime(guid);
updateStatus.SubType = (byte)(updateData.dungeons.Count > 0 ? Global.LFGMgr.GetDungeonType(updateData.dungeons[0]) : 0);
updateStatus.Reason = (byte)updateData.updateType;
updateStatus.Slots = updateData.dungeons;
updateStatus.RequestedRoles = (uint)Global.LFGMgr.GetRoles(guid);
updateStatus.IsParty = party;
bool join = false;
bool queued = false;
switch (updateData.updateType)
{
case LfgUpdateType.JoinQueueInitial: // Joined queue outside the dungeon
updateStatus.Joined = updateStatus.LfgJoined = true;
join = true;
break;
case LfgUpdateType.JoinQueue:
case LfgUpdateType.AddedToQueue: // Rolecheck Success
updateStatus.Joined = updateStatus.LfgJoined = true;
updateStatus.Queued = true;
join = true;
queued = true;
break;
case LfgUpdateType.ProposalBegin:
updateStatus.Joined = updateStatus.LfgJoined = true;
join = true;
break;
case LfgUpdateType.UpdateStatus:
updateStatus.Joined = updateStatus.LfgJoined = updateData.state != LfgState.Rolecheck && updateData.state != LfgState.None;
updateStatus.Queued = updateData.state == LfgState.Queued;
join = updateData.state != LfgState.Rolecheck && updateData.state != LfgState.None;
queued = updateData.state == LfgState.Queued;
break;
default:
break;
}
SendPacket(updateStatus);
LFGUpdateStatus lfgUpdateStatus = new LFGUpdateStatus();
RideTicket ticket = Global.LFGMgr.GetTicket(_player.GetGUID());
if (ticket != null)
lfgUpdateStatus.Ticket = ticket;
lfgUpdateStatus.SubType = (byte)LfgQueueType.Dungeon; // other types not implemented
lfgUpdateStatus.Reason = (byte)updateData.updateType;
foreach (var dungeonId in updateData.dungeons)
lfgUpdateStatus.Slots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
lfgUpdateStatus.RequestedRoles = (uint)Global.LFGMgr.GetRoles(_player.GetGUID());
//lfgUpdateStatus.SuspendedPlayers;
lfgUpdateStatus.IsParty = party;
lfgUpdateStatus.NotifyUI = true;
lfgUpdateStatus.Joined = join;
lfgUpdateStatus.LfgJoined = updateData.updateType != LfgUpdateType.RemovedFromQueue;
lfgUpdateStatus.Queued = queued;
SendPacket(lfgUpdateStatus);
}
public void SendLfgRoleChosen(ObjectGuid guid, LfgRoles roles)
@@ -326,71 +308,62 @@ namespace Game
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_ROLE_CHECK_UPDATE {0}", GetPlayerInfo());
LFGRoleCheckUpdate roleCheckUpdate = new LFGRoleCheckUpdate();
roleCheckUpdate.PartyIndex = (byte)roleCheck.rDungeonId; //Wrong
roleCheckUpdate.RoleCheckStatus = (byte)roleCheck.state;
roleCheckUpdate.IsBeginning = roleCheck.state == LfgRoleCheckState.Initialiting;
LFGRoleCheckUpdate lfgRoleCheckUpdate = new LFGRoleCheckUpdate();
lfgRoleCheckUpdate.PartyIndex = 127;
lfgRoleCheckUpdate.RoleCheckStatus = (byte)roleCheck.state;
lfgRoleCheckUpdate.IsBeginning = roleCheck.state == LfgRoleCheckState.Initialiting;
if (!dungeons.Empty())
foreach (var it in dungeons)
roleCheckUpdate.JoinSlots.Add(Global.LFGMgr.GetLFGDungeonEntry(it)); // Dungeon
foreach (var dungeonId in dungeons)
lfgRoleCheckUpdate.JoinSlots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
lfgRoleCheckUpdate.BgQueueID = 0;
lfgRoleCheckUpdate.GroupFinderActivityID = 0;
if (!roleCheck.roles.Empty())
{
// Leader info MUST be sent 1st :S
ObjectGuid guid = roleCheck.leader;
LfgRoles roles = roleCheck.roles.LookupByKey(guid);
Player player = Global.ObjAccessor.FindPlayer(guid);
var roleCheckUpdateMember = new LFGRoleCheckUpdate.LFGRoleCheckUpdateMember();
roleCheckUpdateMember.Guid = guid;
roleCheckUpdateMember.RolesDesired = (uint)roles;
roleCheckUpdateMember.Level = (byte)(player ? player.getLevel() : 0);
roleCheckUpdateMember.RoleCheckComplete = roles > 0;
roleCheckUpdate.Members.Add(roleCheckUpdateMember);
byte roles = (byte)roleCheck.roles.Find(roleCheck.leader).Value;
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.WorldMgr.GetCharacterInfo(roleCheck.leader).Level, roles > 0));
foreach (var it in roleCheck.roles)
{
if (it.Key == roleCheck.leader)
continue;
roleCheckUpdateMember = new LFGRoleCheckUpdate.LFGRoleCheckUpdateMember();
guid = it.Key;
roles = it.Value;
player = Global.ObjAccessor.FindPlayer(guid);
roleCheckUpdateMember.Guid = guid;
roleCheckUpdateMember.RolesDesired = (uint)roles;
roleCheckUpdateMember.Level = (byte)(player ? player.getLevel() : 0);
roleCheckUpdateMember.RoleCheckComplete = roles > 0;
roleCheckUpdate.Members.Add(roleCheckUpdateMember);
roles = (byte)it.Value;
lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.WorldMgr.GetCharacterInfo(it.Key).Level, roles > 0));
}
}
SendPacket(roleCheckUpdate);
SendPacket(lfgRoleCheckUpdate);
}
public void SendLfgJoinResult(LfgJoinResultData joinData)
{
ObjectGuid guid = GetPlayer().GetGUID();
LFGJoinResult lfgJoinResult = new LFGJoinResult();
LFGJoinResult joinResult = new LFGJoinResult();
joinResult.Ticket = new RideTicket(guid, Global.LFGMgr.GetQueueId(guid), (int)Global.LFGMgr.GetState(guid), (uint)Time.UnixTime);
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
if (ticket != null)
lfgJoinResult.Ticket = ticket;
lfgJoinResult.Result = (byte)joinData.result;
if (joinData.result == LfgJoinResult.RoleCheckFailed)
lfgJoinResult.ResultDetail = (byte)joinData.state;
joinResult.Result = (byte)joinData.result;
joinResult.ResultDetail= (byte)joinData.state;
foreach (var it in joinData.lockmap)
{
var blackList = new LFGBlackList(it.Value);
blackList.PlayerGuid.Set(it.Key);
joinResult.BlackList.Add(blackList);
var blackList = new LFGJoinBlackList();
blackList.PlayerGuid = it.Key;
foreach (var lockInfo in it.Value)
{
Log.outTrace(LogFilter.Lfg, "SendLfgJoinResult:: {0} DungeonID: {1} Lock status: {2} Required itemLevel: {3} Current itemLevel: {4}",
it.Key.ToString(), (lockInfo.Key & 0x00FFFFFF), lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, lockInfo.Value.currentItemLevel);
blackList.Slots.Add(new LFGJoinBlackListSlot((int)lockInfo.Key, (int)lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, (int)lockInfo.Value.currentItemLevel));
}
}
SendPacket(joinResult);
SendPacket(lfgJoinResult);
}
public void SendLfgQueueStatus(LfgQueueStatusData queueData)
@@ -400,22 +373,23 @@ namespace Game
GetPlayerInfo(), Global.LFGMgr.GetState(GetPlayer().GetGUID()), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
LFGQueueStatus queueStatus = new LFGQueueStatus();
queueStatus.Ticket = new RideTicket(GetPlayer().GetGUID(), queueData.dungeonId, 3, (uint)queueData.joinTime);
queueStatus.Slot = queueData.queueId;
queueStatus.AvgWaitTime = (uint)queueData.waitTimeAvg;
queueStatus.QueuedTime = queueData.queuedTime;
LFGQueueStatus lfgQueueStatus = new LFGQueueStatus();
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
if (ticket != null)
lfgQueueStatus.Ticket = ticket;
lfgQueueStatus.Slot = queueData.queueId;
lfgQueueStatus.AvgWaitTimeMe = (uint)queueData.waitTime;
lfgQueueStatus.AvgWaitTime = (uint)queueData.waitTimeAvg;
lfgQueueStatus.AvgWaitTimeByRole[0] = (uint)queueData.waitTimeTank;
lfgQueueStatus.AvgWaitTimeByRole[1] = (uint)queueData.waitTimeHealer;
lfgQueueStatus.AvgWaitTimeByRole[2] = (uint)queueData.waitTimeDps;
lfgQueueStatus.LastNeeded[0] = queueData.tanks;
lfgQueueStatus.LastNeeded[1] = queueData.healers;
lfgQueueStatus.LastNeeded[2] = queueData.dps;
lfgQueueStatus.QueuedTime = queueData.queuedTime;
queueStatus.LastNeeded[0] = queueData.tanks;
queueStatus.AvgWaitTimeByRole[0] = (uint)queueData.waitTimeTank;
queueStatus.LastNeeded[1] = queueData.healers;
queueStatus.AvgWaitTimeByRole[1] = (uint)queueData.waitTimeHealer;
queueStatus.LastNeeded[2] = queueData.dps;
queueStatus.AvgWaitTimeByRole[2] = (uint)queueData.waitTimeDps;
queueStatus.AvgWaitTimeMe = (uint)queueData.waitTime;
SendPacket(queueStatus);
SendPacket(lfgQueueStatus);
}
public void SendLfgPlayerReward(LfgPlayerRewardData rewardData)
@@ -426,49 +400,32 @@ namespace Game
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PLAYER_REWARD {0} rdungeonEntry: {1}, sdungeonEntry: {2}, done: {3}",
GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
byte itemNum = (byte)(rewardData.quest.GetRewItemsCount() + rewardData.quest.GetRewCurrencyCount());
LFGPlayerReward playerReward = new LFGPlayerReward();
playerReward.ActualSlot = rewardData.rdungeonEntry; // Random Dungeon Finished
playerReward.QueuedSlot = rewardData.sdungeonEntry; // Dungeon Finished
playerReward.RewardMoney = GetPlayer().GetQuestMoneyReward(rewardData.quest);
playerReward.AddedXP = GetPlayer().GetQuestXPReward(rewardData.quest);
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
var playerRewards = new LFGPlayerReward.LFGPlayerRewards();
uint currencyId = rewardData.quest.RewardCurrencyId[i];
if (currencyId != 0)
{
playerRewards.RewardItem = currencyId;
playerRewards.RewardItemQuantity = rewardData.quest.RewardCurrencyCount[i];
playerRewards.IsCurrency = true;
playerReward.Rewards.Add(playerRewards);
}
}
LFGPlayerReward lfgPlayerReward = new LFGPlayerReward();
lfgPlayerReward.QueuedSlot = rewardData.rdungeonEntry;
lfgPlayerReward.ActualSlot = rewardData.sdungeonEntry;
lfgPlayerReward.RewardMoney = GetPlayer().GetQuestMoneyReward(rewardData.quest);
lfgPlayerReward.AddedXP = GetPlayer().GetQuestXPReward(rewardData.quest);
for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
{
var playerRewards = new LFGPlayerReward.LFGPlayerRewards();
uint itemId = rewardData.quest.RewardItemId[i];
if (itemId != 0)
{
ItemTemplate item = Global.ObjectMgr.GetItemTemplate(itemId);
playerRewards.RewardItem = itemId;
playerRewards.RewardItemQuantity = rewardData.quest.RewardItemCount[i];
playerRewards.IsCurrency = false;
playerReward.Rewards.Add(playerRewards);
}
lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(itemId, rewardData.quest.RewardItemCount[i], 0, false));
}
SendPacket(playerReward);
for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
{
uint currencyId = rewardData.quest.RewardCurrencyId[i];
if (currencyId != 0)
lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(currencyId, rewardData.quest.RewardCurrencyCount[i], 0, true));
}
SendPacket(lfgPlayerReward);
}
public void SendLfgBootProposalUpdate(LfgPlayerBoot boot)
{
ObjectGuid guid = GetPlayer().GetGUID();
LfgAnswer playerVote = boot.votes.LookupByKey(guid);
LfgAnswer playerVote = boot.votes.LookupByKey(GetPlayer().GetGUID());
byte votesNum = 0;
byte agreeNum = 0;
uint secsleft = (uint)((boot.cancelTime - Time.UnixTime) / 1000);
@@ -515,42 +472,34 @@ namespace Game
dungeonEntry = playerDungeons.First();
}
dungeonEntry = Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry);
LFGProposalUpdate lfgProposalUpdate = new LFGProposalUpdate();
LFGProposalUpdate proposalUpdate = new LFGProposalUpdate();
proposalUpdate.Ticket = new RideTicket(playerGuid, Global.LFGMgr.GetQueueId(playerGuid), 3, (uint)Global.LFGMgr.GetQueueJoinTime(playerGuid));
proposalUpdate.InstanceID = dungeonEntry;
proposalUpdate.ProposalID = proposal.id;
proposalUpdate.Slot = proposal.dungeonId;
proposalUpdate.State = (byte)proposal.state;
proposalUpdate.CompletedMask = proposal.encounters;
proposalUpdate.ValidCompletedMask = false;
proposalUpdate.ProposalSilent = silent;
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
if (ticket != null)
lfgProposalUpdate.Ticket = ticket;
lfgProposalUpdate.InstanceID = 0;
lfgProposalUpdate.ProposalID = proposal.id;
lfgProposalUpdate.Slot = Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry);
lfgProposalUpdate.State = (byte)proposal.state;
lfgProposalUpdate.CompletedMask = proposal.encounters;
lfgProposalUpdate.ValidCompletedMask = true;
lfgProposalUpdate.ProposalSilent = silent;
lfgProposalUpdate.IsRequeue = !proposal.isNew;
foreach (var pair in proposal.players)
{
var updatePlayer = new LFGProposalUpdate.LFGProposalUpdatePlayer();
updatePlayer.Roles = (uint)pair.Value.role;
updatePlayer.Me = (pair.Key == playerGuid);
updatePlayer.SameParty = (pair.Value.group == guildGuid);
updatePlayer.MyParty = (pair.Value.group == proposal.group);
updatePlayer.Responded = (pair.Value.accept != LfgAnswer.Pending);
updatePlayer.Accepted = (pair.Value.accept == LfgAnswer.Agree);
var proposalPlayer = new LFGProposalUpdatePlayer();
proposalPlayer.Roles = (uint)pair.Value.role;
proposalPlayer.Me = (pair.Key == playerGuid);
proposalPlayer.MyParty = !pair.Value.group.IsEmpty() && pair.Value.group == proposal.group;
proposalPlayer.SameParty = !pair.Value.group.IsEmpty() && pair.Value.group == guildGuid;
proposalPlayer.Responded = (pair.Value.accept != LfgAnswer.Pending);
proposalPlayer.Accepted = (pair.Value.accept == LfgAnswer.Agree);
proposalUpdate.Players.Add(updatePlayer);
lfgProposalUpdate.Players.Add(proposalPlayer);
}
SendPacket(proposalUpdate);
}
public void SendLfgLfrList(bool update)
{
/* WorldPacket data = new WorldPacket(ServerOpcodes.LfgUpdateSearch);
data.WriteUInt8(update); // In Lfg Queue?
SendPacket(data);
*/
SendPacket(lfgProposalUpdate);
}
public void SendLfgDisabled()
@@ -561,17 +510,13 @@ namespace Game
public void SendLfgOfferContinue(uint dungeonEntry)
{
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_OFFER_CONTINUE {0} dungeon entry: {1}", GetPlayerInfo(), dungeonEntry);
LfgOfferContinue lfgOfferContinue = new LfgOfferContinue();
lfgOfferContinue.Slot = dungeonEntry;
SendPacket(lfgOfferContinue);
SendPacket(new LfgOfferContinue(Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry)));
}
public void SendLfgTeleportError(LfgTeleportResult err)
{
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_TELEPORT_DENIED {0} reason: {1}", GetPlayerInfo(), err);
LfgTeleportDenied lfgTeleportDenied = new LfgTeleportDenied();
lfgTeleportDenied.Reason = err;
SendPacket(lfgTeleportDenied);
SendPacket(new LfgTeleportDenied(err));
}
}
}
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