Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt

Port From (https://github.com/TrinityCore/TrinityCore/commit/4110a06e8193329c31cb9d59d346294835fd51a5)
This commit is contained in:
hondacrx
2022-02-22 20:11:11 -05:00
parent bc52ff717a
commit 19abbbf0b5
6 changed files with 59 additions and 14 deletions
+2 -2
View File
@@ -1925,7 +1925,7 @@ namespace Game.Entities
}
}
public void CalculateSpellDamageTaken(SpellNonMeleeDamage damageInfo, int damage, SpellInfo spellInfo, WeaponAttackType attackType = WeaponAttackType.BaseAttack, bool crit = false)
public void CalculateSpellDamageTaken(SpellNonMeleeDamage damageInfo, int damage, SpellInfo spellInfo, WeaponAttackType attackType = WeaponAttackType.BaseAttack, bool crit = false, Spell spell = null)
{
if (damage < 0)
return;
@@ -2032,7 +2032,7 @@ namespace Game.Entities
damageInfo.damage = (uint)damage;
damageInfo.originalDamage = (uint)damage;
DamageInfo dmgInfo = new(damageInfo, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack, ProcFlagsHit.None);
CalcAbsorbResist(dmgInfo);
CalcAbsorbResist(dmgInfo, spell);
damageInfo.absorb = dmgInfo.GetAbsorb();
damageInfo.resist = dmgInfo.GetResist();