Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt
Port From (https://github.com/TrinityCore/TrinityCore/commit/4110a06e8193329c31cb9d59d346294835fd51a5)
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@@ -1925,7 +1925,7 @@ namespace Game.Entities
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}
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}
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public void CalculateSpellDamageTaken(SpellNonMeleeDamage damageInfo, int damage, SpellInfo spellInfo, WeaponAttackType attackType = WeaponAttackType.BaseAttack, bool crit = false)
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public void CalculateSpellDamageTaken(SpellNonMeleeDamage damageInfo, int damage, SpellInfo spellInfo, WeaponAttackType attackType = WeaponAttackType.BaseAttack, bool crit = false, Spell spell = null)
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{
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if (damage < 0)
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return;
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@@ -2032,7 +2032,7 @@ namespace Game.Entities
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damageInfo.damage = (uint)damage;
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damageInfo.originalDamage = (uint)damage;
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DamageInfo dmgInfo = new(damageInfo, DamageEffectType.SpellDirect, WeaponAttackType.BaseAttack, ProcFlagsHit.None);
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CalcAbsorbResist(dmgInfo);
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CalcAbsorbResist(dmgInfo, spell);
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damageInfo.absorb = dmgInfo.GetAbsorb();
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damageInfo.resist = dmgInfo.GetResist();
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