Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale

Port From (https://github.com/TrinityCore/TrinityCore/commit/81ea6f54d93ee10b03e6432c6071e0d0983796a2)
This commit is contained in:
hondacrx
2023-04-21 18:21:08 -04:00
parent d3297b96a2
commit 19c484dc5a
10 changed files with 50 additions and 58 deletions
+1 -1
View File
@@ -282,7 +282,7 @@ namespace Game.AI
if (ci != null)
{
CreatureModel model = ObjectManager.ChooseDisplayId(ci);
target.ToCreature().SetDisplayId(model.CreatureDisplayID, model.DisplayScale);
target.ToCreature().SetDisplayId(model.CreatureDisplayID);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} set displayid to {2}",
target.GetEntry(), target.GetGUID().ToString(), model.CreatureDisplayID);
}