Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale
Port From (https://github.com/TrinityCore/TrinityCore/commit/81ea6f54d93ee10b03e6432c6071e0d0983796a2)
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@@ -5056,8 +5056,7 @@ namespace Game.Entities
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return;
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}
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SetDisplayId(model.DisplayID);
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SetNativeDisplayId(model.DisplayID);
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SetDisplayId(model.DisplayID, true);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
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}
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