Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale

Port From (https://github.com/TrinityCore/TrinityCore/commit/81ea6f54d93ee10b03e6432c6071e0d0983796a2)
This commit is contained in:
hondacrx
2023-04-21 18:21:08 -04:00
parent d3297b96a2
commit 19c484dc5a
10 changed files with 50 additions and 58 deletions
+1 -2
View File
@@ -5056,8 +5056,7 @@ namespace Game.Entities
return;
}
SetDisplayId(model.DisplayID);
SetNativeDisplayId(model.DisplayID);
SetDisplayId(model.DisplayID, true);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
}