Updated gameobject template fields and GameError enum
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@@ -409,6 +409,7 @@ namespace Game.Entities
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public uint DoorisOpaque; // 8 Door is Opaque (Disable portal on close), enum { false, true, }; Default: true
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 10 Infinite AOI, enum { false, true, }; Default: false
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public uint NotLOSBlocking; // 11 Not LOS Blocking, enum { false, true, }; Default: false
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}
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@@ -938,6 +939,7 @@ namespace Game.Entities
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public uint SpellVisual3; // 19 Spell Visual 3, References: SpellVisual, NoValue = 0
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public uint SpellVisual4; // 20 Spell Visual 4, References: SpellVisual, NoValue = 0
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public uint SpellVisual5; // 21 Spell Visual 5, References: SpellVisual, NoValue = 0
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public uint SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
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}
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@@ -977,6 +979,7 @@ namespace Game.Entities
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public uint IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
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public uint CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
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public uint FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, }; Default: Relic Forge
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}
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public struct uilink
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