Core/Maps: Updated vmaps and some cleaups
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@@ -276,14 +276,10 @@ namespace Game.Collision
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bounds = new AxisAlignedBox(lo, hi);
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uint treeSize = reader.ReadUInt32();
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tree = new uint[treeSize];
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for (var i = 0; i < treeSize; i++)
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tree[i] = reader.ReadUInt32();
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tree = reader.ReadArray<uint>(treeSize);
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var count = reader.ReadUInt32();
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objects = new uint[count];
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for (var i = 0; i < count; i++)
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objects[i] = reader.ReadUInt32();
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objects = reader.ReadArray<uint>(count);
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return true;
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}
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