Core/Maps: Updated vmaps and some cleaups
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@@ -178,64 +178,73 @@ namespace Game.Maps
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InstanceMap CreateInstance(uint InstanceId, InstanceSave save, Difficulty difficulty, int teamId)
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{
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// make sure we have a valid map id
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MapRecord entry = CliDB.MapStorage.LookupByKey(GetId());
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if (entry == null)
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lock (_mapLock)
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{
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Log.outError(LogFilter.Maps, "CreateInstance: no record for map {0}", GetId());
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Contract.Assert(false);
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// make sure we have a valid map id
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MapRecord entry = CliDB.MapStorage.LookupByKey(GetId());
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if (entry == null)
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{
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Log.outError(LogFilter.Maps, "CreateInstance: no record for map {0}", GetId());
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Contract.Assert(false);
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}
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InstanceTemplate iTemplate = Global.ObjectMgr.GetInstanceTemplate(GetId());
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if (iTemplate == null)
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{
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Log.outError(LogFilter.Maps, "CreateInstance: no instance template for map {0}", GetId());
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Contract.Assert(false);
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}
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// some instances only have one difficulty
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Global.DB2Mgr.GetDownscaledMapDifficultyData(GetId(), ref difficulty);
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Log.outDebug(LogFilter.Maps, "MapInstanced.CreateInstance: {0} map instance {1} for {2} created with difficulty {3}", save != null ? "" : "new ", InstanceId, GetId(), difficulty);
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InstanceMap map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
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Contract.Assert(map.IsDungeon());
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map.LoadRespawnTimes();
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map.LoadCorpseData();
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bool load_data = save != null;
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map.CreateInstanceData(load_data);
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InstanceScenario instanceScenario = Global.ScenarioMgr.CreateInstanceScenario(map, teamId);
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if (instanceScenario != null)
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map.SetInstanceScenario(instanceScenario);
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if (WorldConfig.GetBoolValue(WorldCfg.InstancemapLoadGrids))
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map.LoadAllCells();
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m_InstancedMaps[InstanceId] = map;
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return map;
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}
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InstanceTemplate iTemplate = Global.ObjectMgr.GetInstanceTemplate(GetId());
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if (iTemplate == null)
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{
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Log.outError(LogFilter.Maps, "CreateInstance: no instance template for map {0}", GetId());
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Contract.Assert(false);
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}
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// some instances only have one difficulty
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Global.DB2Mgr.GetDownscaledMapDifficultyData(GetId(), ref difficulty);
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Log.outDebug(LogFilter.Maps, "MapInstanced.CreateInstance: {0} map instance {1} for {2} created with difficulty {3}", save != null ? "" : "new ", InstanceId, GetId(), difficulty);
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InstanceMap map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
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Contract.Assert(map.IsDungeon());
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map.LoadRespawnTimes();
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map.LoadCorpseData();
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bool load_data = save != null;
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map.CreateInstanceData(load_data);
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InstanceScenario instanceScenario = Global.ScenarioMgr.CreateInstanceScenario(map, teamId);
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if (instanceScenario != null)
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map.SetInstanceScenario(instanceScenario);
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if (WorldConfig.GetBoolValue(WorldCfg.InstancemapLoadGrids))
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map.LoadAllCells();
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m_InstancedMaps[InstanceId] = map;
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return map;
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}
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BattlegroundMap CreateBattleground(uint InstanceId, Battleground bg)
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{
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Log.outDebug(LogFilter.Maps, "MapInstanced.CreateBattleground: map bg {0} for {1} created.", InstanceId, GetId());
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lock (_mapLock)
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{
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Log.outDebug(LogFilter.Maps, "MapInstanced.CreateBattleground: map bg {0} for {1} created.", InstanceId, GetId());
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BattlegroundMap map = new BattlegroundMap(GetId(), (uint)GetGridExpiry(), InstanceId, this, Difficulty.None);
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Contract.Assert(map.IsBattlegroundOrArena());
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map.SetBG(bg);
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bg.SetBgMap(map);
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BattlegroundMap map = new BattlegroundMap(GetId(), (uint)GetGridExpiry(), InstanceId, this, Difficulty.None);
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Contract.Assert(map.IsBattlegroundOrArena());
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map.SetBG(bg);
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bg.SetBgMap(map);
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m_InstancedMaps[InstanceId] = map;
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return map;
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m_InstancedMaps[InstanceId] = map;
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return map;
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}
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}
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GarrisonMap CreateGarrison(uint instanceId, Player owner)
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{
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GarrisonMap map = new GarrisonMap(GetId(), GetGridExpiry(), instanceId, this, owner.GetGUID());
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Contract.Assert(map.IsGarrison());
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lock (_mapLock)
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{
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GarrisonMap map = new GarrisonMap(GetId(), GetGridExpiry(), instanceId, this, owner.GetGUID());
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Contract.Assert(map.IsGarrison());
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m_InstancedMaps[instanceId] = map;
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return map;
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m_InstancedMaps[instanceId] = map;
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return map;
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}
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}
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bool DestroyInstance(KeyValuePair<uint, Map> pair)
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