Misc updates
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@@ -969,14 +969,14 @@ namespace Framework.Constants
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// Room for more level 3 1196-1198 not used
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// Debug Commands
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DebugAreatriggerLeft = 1999,
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CinematicNotExist = 1200,
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MovieNotExist = 1201,
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DebugAreatriggerOn = 1202,
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DebugAreatriggerOff = 1203,
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DebugAreatriggerEntered = 1204,
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// 1205-2002 - free
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// 1205-1999 - free
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DebugAreatriggerLeft = 1999,
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// Ticket Strings 2003-2028
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CommandTicketclosed = 2003,
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CommandTicketdeleted = 2004,
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@@ -140,7 +140,7 @@ namespace Game.AI
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if (spellInfo == null)
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continue;
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if (me.GetCharmInfo() != null && me.GetSpellHistory().HasGlobalCooldown(spellInfo))
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if (me.GetSpellHistory().HasGlobalCooldown(spellInfo))
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continue;
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// check spell cooldown
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@@ -616,7 +616,7 @@ namespace Game.Chat
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if (!target)
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return false;
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handler.SendSysMessage("Loot recipient for creature {0} (GUID {1}, DB GUID {2}) is {3}", target.GetName(), target.GetGUID().ToString(), target.GetSpawnId(),
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handler.SendSysMessage("Loot recipient for creature {0} (GUID {1}, SpawnID {2}) is {3}", target.GetName(), target.GetGUID().ToString(), target.GetSpawnId(),
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target.HasLootRecipient() ? (target.GetLootRecipient() ? target.GetLootRecipient().GetName() : "offline") : "no loot recipient");
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return true;
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}
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@@ -923,21 +923,30 @@ namespace Game.Chat
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handler.SendSysMessage("End of threatened-by-me list.");
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}
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if (!mgr.CanHaveThreatList())
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}) cannot have a threat list.");
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else if (mgr.IsEngaged())
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if (mgr.CanHaveThreatList())
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{
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count = 0;
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handler.SendSysMessage($"Threat list of {target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)})");
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foreach (ThreatReference refe in mgr.GetSortedThreatList())
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if (!mgr.IsThreatListEmpty(true))
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{
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Unit unit = refe.GetVictim();
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handler.SendSysMessage($" {++count}. {unit.GetName()} ({unit.GetGUID()}) - threat {refe.GetThreat()}[{refe.GetTauntState()}][{refe.GetOnlineState()}]");
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if (mgr.IsEngaged())
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handler.SendSysMessage($"Threat list of {target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)}):");
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else
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)}) is not engaged, but still has a threat list? Well, here it is:");
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count = 0;
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foreach (ThreatReference refe in mgr.GetSortedThreatList())
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{
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Unit unit = refe.GetVictim();
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handler.SendSysMessage($" {++count}. {unit.GetName()} ({unit.GetGUID()}) - threat {refe.GetThreat()}[{refe.GetTauntState()}][{refe.GetOnlineState()}]");
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}
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handler.SendSysMessage("End of threat list.");
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}
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handler.SendSysMessage("End of threat list.");
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else if (!mgr.IsEngaged())
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)}) is not currently engaged.");
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else
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)}) seems to be engaged, but does not have a threat list??");
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}
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else
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}, SpawnID {(target.IsCreature() ? target.ToCreature().GetSpawnId() : 0)}) is not currently engaged.");
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handler.SendSysMessage($"{target.GetName()} ({target.GetGUID()}) cannot have a threat list.");
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return true;
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}
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