Core/SAI: Add a 5th parameter to SAI events

Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/91409cc77e5076e43046dc9749308afcf52f04db
This commit is contained in:
hondacrx
2019-06-19 15:44:16 -04:00
parent 280e6b0866
commit 1af2fbdd7d
3 changed files with 45 additions and 42 deletions
@@ -25,7 +25,7 @@ namespace Framework.Database
PrepareStatement(WorldStatements.DEL_CRELINKED_RESPAWN, "DELETE FROM linked_respawn WHERE guid = ?");
PrepareStatement(WorldStatements.REP_CREATURE_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid) VALUES (?, ?)");
PrepareStatement(WorldStatements.SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, BroadcastTextId, TextRange FROM creature_text");
PrepareStatement(WorldStatements.SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link");
PrepareStatement(WorldStatements.SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link");
PrepareStatement(WorldStatements.SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid");
PrepareStatement(WorldStatements.DEL_GAMEOBJECT, "DELETE FROM gameobject WHERE guid = ?");
PrepareStatement(WorldStatements.DEL_EVENT_GAMEOBJECT, "DELETE FROM game_event_gameobject WHERE guid = ?");