Core/Achievement: don't increase ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM counters for items bought back from vendors.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b71e65f20a0f7c90b57ca83cd652a93899bd7fd)
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@@ -527,7 +527,8 @@ namespace Game
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{
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_player.ModifyMoney(-price);
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_player.RemoveItemFromBuyBackSlot(packet.Slot, false);
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_player.MoveItemToInventory(dest, pItem, true);
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_player.ItemAddedQuestCheck(pItem.GetEntry(), pItem.GetCount());
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_player.StoreItem(dest, pItem, true);
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}
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else
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_player.SendEquipError(msg, pItem);
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