From 1b16b9a1340a2254cfb6be181071c4d1f517e8e4 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 27 Jun 2017 01:06:39 -0400 Subject: [PATCH] Fix Some npcs just standing there when attacked. --- Game/AI/AISelector.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Game/AI/AISelector.cs b/Game/AI/AISelector.cs index 2789ace76..f103c43f9 100644 --- a/Game/AI/AISelector.cs +++ b/Game/AI/AISelector.cs @@ -18,6 +18,7 @@ using Framework.Constants; using Game.Entities; using Game.Movement; +using System.Collections.Generic; namespace Game.AI { @@ -88,11 +89,11 @@ namespace Game.AI else if (creature.IsCritter() && !creature.HasUnitTypeMask(UnitTypeMask.Guardian)) return new CritterAI(creature); - /*if (!creature.IsCivilian() && !creature.IsNeutralToAll()) + if (!creature.IsCivilian() && !creature.IsNeutralToAll()) return new AggressorAI(creature); if (creature.IsCivilian() || creature.IsNeutralToAll()) - return new ReactorAI(creature);*/ + return new ReactorAI(creature); return new NullCreatureAI(creature); }