Core/Units: Calculate HoverHeight from model data
Port From (https://github.com/TrinityCore/TrinityCore/commit/d6133c78de9e2272765c2cfda82c440663acd254)
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@@ -225,6 +225,7 @@ namespace Framework.Constants
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public const float AttackDistance = 5.0f;
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public const float DefaultPlayerCombatReach = 1.5f;
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public const float DefaultPlayerDisplayScale = 1.0f;
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public const float DefaultPlayerHoverHeight = 1.0f;
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public const float MinMeleeReach = 2.0f;
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public const float NominalMeleeRange = 5.0f;
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public const float MeleeRange = NominalMeleeRange - MinMeleeReach * 2; //center to center for players
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