Core/Units: Calculate HoverHeight from model data
Port From (https://github.com/TrinityCore/TrinityCore/commit/d6133c78de9e2272765c2cfda82c440663acd254)
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@@ -58,7 +58,6 @@ namespace Game.Entities
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public string AIName;
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public uint MovementType;
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public CreatureMovementData Movement = new();
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public float HoverHeight;
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public float ModHealth;
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public float ModHealthExtra;
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public float ModMana;
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