Core/Units: Calculate HoverHeight from model data
Port From (https://github.com/TrinityCore/TrinityCore/commit/d6133c78de9e2272765c2cfda82c440663acd254)
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@@ -2918,7 +2918,6 @@ namespace Game.Entities
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}
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SetObjectScale(1.0f);
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SetHoverHeight(1.0f);
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// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
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m_achievementSys.LoadFromDB(holder.GetResult(PlayerLoginQueryLoad.Achievements), holder.GetResult(PlayerLoginQueryLoad.CriteriaProgress));
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@@ -228,7 +228,6 @@ namespace Game.Entities
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}
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SetUnitFlag2(UnitFlags2.RegeneratePower);
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SetHoverHeight(1.0f); // default for players in 3.0.3
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SetWatchedFactionIndex(0xFFFFFFFF);
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