Core/Battlegrounds: Implement mercenary system
Port From (https://github.com/TrinityCore/TrinityCore/commit/87723e32e24f03ac1d062e33edcbe935e4e59421)
This commit is contained in:
@@ -88,6 +88,10 @@ namespace Framework.Constants
|
||||
public const uint SpellAuraPlayerInactive = 43681; // Inactive
|
||||
public const uint SpellHonorableDefender25y = 68652; // +50% Honor When Standing At A Capture Point That You Control, 25yards Radius (Added In 3.2)
|
||||
public const uint SpellHonorableDefender60y = 66157; // +50% Honor When Standing At A Capture Point That You Control, 60yards Radius (Added In 3.2), Probably For 40+ Player Battlegrounds
|
||||
public const uint SpellMercenaryHorde1 = 193864;
|
||||
public const uint SpellMercenaryHorde2 = 195838;
|
||||
public const uint SpellMercenaryAlliance1 = 193863;
|
||||
public const uint SpellMercenaryAlliance2 = 195843;
|
||||
}
|
||||
|
||||
public enum BattlegroundEventFlags
|
||||
|
||||
@@ -77,6 +77,10 @@ namespace Framework.Constants
|
||||
|
||||
//Warmode
|
||||
public const uint WarmodeEnlistedSpellOutside = 269083;
|
||||
|
||||
//Mercenary System
|
||||
public const uint SpellMercenaryContractHorde = 193472;
|
||||
public const uint SpellMercenaryContractAlliance = 193475;
|
||||
}
|
||||
|
||||
public struct MoneyConstants
|
||||
|
||||
@@ -510,8 +510,8 @@ namespace Framework.Constants
|
||||
Unk486 = 486,
|
||||
CosmeticMounted = 487,
|
||||
Unk488 = 488,
|
||||
Unk489 = 489,
|
||||
Unk490 = 490,
|
||||
ModAlternativeDefaultLanguage = 489, // NYI
|
||||
SwitchTeam = 490,
|
||||
Unk491 = 491,
|
||||
Unk492 = 492,
|
||||
Unk493 = 493,
|
||||
|
||||
Reference in New Issue
Block a user