Core/Battlegrounds: Implement mercenary system
Port From (https://github.com/TrinityCore/TrinityCore/commit/87723e32e24f03ac1d062e33edcbe935e4e59421)
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@@ -3515,6 +3515,29 @@ namespace Game.Entities
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uint GetChampioningFaction() { return m_ChampioningFaction; }
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public void SetChampioningFaction(uint faction) { m_ChampioningFaction = faction; }
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public void SwitchToOppositeTeam(bool apply)
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{
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m_team = GetNativeTeam();
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if (apply)
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m_team = (m_team == Team.Alliance) ? Team.Horde : Team.Alliance;
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}
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public Team GetBgQueueTeam()
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{
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if (HasAura(PlayerConst.SpellMercenaryContractHorde))
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return Team.Horde;
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if (HasAura(PlayerConst.SpellMercenaryContractAlliance))
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return Team.Alliance;
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return GetTeam();
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}
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public Team GetNativeTeam() { return TeamForRace(GetRace()); }
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public uint GetNativeTeamId() { return TeamIdForRace(GetRace()); }
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public void SetFactionForRace(Race race)
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{
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m_team = TeamForRace(race);
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