From 1bb4dac282927429f65dfc85034b3f52d18253b2 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 30 May 2022 13:14:21 -0400 Subject: [PATCH] Core/Unit: Fixed wrong combat stop when set charm Port From (https://github.com/TrinityCore/TrinityCore/commit/381c543c60a1394122af6e1130fb1278e98b0fe0) --- Source/Game/Entities/Unit/Unit.Pets.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Unit/Unit.Pets.cs b/Source/Game/Entities/Unit/Unit.Pets.cs index baccc9ae7..cc032db9b 100644 --- a/Source/Game/Entities/Unit/Unit.Pets.cs +++ b/Source/Game/Entities/Unit/Unit.Pets.cs @@ -309,7 +309,7 @@ namespace Game.Entities } CastStop(); - CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells) + AttackStop(); Player playerCharmer = charmer.ToPlayer();