Core/Creatures: fixed school immunity unapply when updating entry and unified code
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4ca95983b1dc55e5b656d934d99b92cee30b444)
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@@ -1870,7 +1870,7 @@ namespace Game
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creature.WidgetSetUnitConditionID = fields.Read<int>(72);
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creature.RegenHealth = fields.Read<bool>(73);
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creature.MechanicImmuneMask = fields.Read<uint>(74);
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creature.SpellSchoolImmuneMask = fields.Read<byte>(75);
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creature.SpellSchoolImmuneMask = fields.Read<uint>(75);
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creature.FlagsExtra = (CreatureFlagsExtra)fields.Read<uint>(76);
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creature.ScriptID = GetScriptId(fields.Read<string>(77));
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