More work on scripts
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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namespace Scripts.Events
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{
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[Script]
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class spell_operation_gnomeregan_basic_orders_emote : AuraScript
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{
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const uint SpellTestSalute = 73835;
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const uint SpellTestRoar = 73836;
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const uint SpellTestCheer = 73725;
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const uint SpellTestDance = 73837;
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const uint SpellTestStopDance = 73886;
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void HandlePeriodic(AuraEffect aurEff)
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{
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Unit target = GetTarget();
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switch (GetId())
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{
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case SpellTestSalute:
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target.HandleEmoteCommand(Emote.OneshotSalute);
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break;
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case SpellTestRoar:
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target.HandleEmoteCommand(Emote.OneshotRoar);
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break;
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case SpellTestCheer:
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target.HandleEmoteCommand(Emote.OneshotCheer);
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break;
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case SpellTestDance:
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target.SetEmoteState(Emote.StateDance);
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break;
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case SpellTestStopDance:
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target.SetEmoteState(Emote.StateNone);
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break;
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default:
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return;
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}
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Remove();
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new(HandlePeriodic, 0, AuraType.PeriodicDummy));
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}
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}
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}
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