Fixed a crash with AISpellInfoType having cooldown default to 0 should be default 5000.
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@@ -189,6 +189,7 @@ namespace Framework.Constants
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public const int BoundaryVisualizeStepSize = 1;
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public const int BoundaryVisualizeFailsafeLimit = 750;
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public const int BoundaryVisualizeSpawnHeight = 5;
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public const uint AIDefaultCooldown = 5000;
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/// <summary>
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/// GameObject Const
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