Core/Creatures: Allow scripts to change creature loot id (must be done before death)
Port From (https://github.com/TrinityCore/TrinityCore/commit/155cf58236f7adbd169f57e0578c96fd7ce2173f)
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@@ -55,6 +55,7 @@ namespace Game.Entities
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bool DisableReputationGain;
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uint? _lootId;
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LootModes m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
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// Waypoint path
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