Core/Creatures: Allow scripts to change creature loot id (must be done before death)
Port From (https://github.com/TrinityCore/TrinityCore/commit/155cf58236f7adbd169f57e0578c96fd7ce2173f)
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@@ -756,7 +756,7 @@ namespace Game.Entities
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{
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if (dungeonEncounter != null)
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{
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creature.m_personalLoot = LootManager.GenerateDungeonEncounterPersonalLoot(dungeonEncounter.Id, creature.GetCreatureTemplate().LootId,
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creature.m_personalLoot = LootManager.GenerateDungeonEncounterPersonalLoot(dungeonEncounter.Id, creature.GetLootId(),
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LootStorage.Creature, LootType.Corpse, creature, creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold,
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(ushort)creature.GetLootMode(), creature.GetMap().GetDifficultyLootItemContext(), tappers);
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}
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@@ -767,7 +767,7 @@ namespace Game.Entities
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Loot loot = new(creature.GetMap(), creature.GetGUID(), LootType.Corpse, dungeonEncounter != null ? group : null);
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uint lootid = creature.GetCreatureTemplate().LootId;
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uint lootid = creature.GetLootId();
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if (lootid != 0)
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loot.FillLoot(lootid, LootStorage.Creature, looter, dungeonEncounter != null, false, creature.GetLootMode(), creature.GetMap().GetDifficultyLootItemContext());
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@@ -794,7 +794,7 @@ namespace Game.Entities
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if (dungeonEncounter != null)
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loot.SetDungeonEncounterId(dungeonEncounter.Id);
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uint lootid = creature.GetCreatureTemplate().LootId;
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uint lootid = creature.GetLootId();
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if (lootid != 0)
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loot.FillLoot(lootid, LootStorage.Creature, tapper, true, false, creature.GetLootMode(), creature.GetMap().GetDifficultyLootItemContext());
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