Core/SAI: Added param PointId to SMART_ACTION_MOVE_OFFSET
Port From (https://github.com/TrinityCore/TrinityCore/commit/e218f276028124682790e93688aeae567ca1eaba)
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@@ -25,6 +25,7 @@ using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Game.AI.SmartAction;
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namespace Game.AI
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{
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@@ -3062,6 +3063,9 @@ namespace Game.AI
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[FieldOffset(4)]
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public ClosestWaypointFromList closestWaypointFromList;
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[FieldOffset(4)]
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public MoveOffset moveOffset;
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[FieldOffset(4)]
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public RandomSound randomSound;
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@@ -3553,6 +3557,10 @@ namespace Game.AI
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public uint wp5;
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public uint wp6;
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}
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public struct MoveOffset
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{
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public uint PointId;
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}
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public struct RandomSound
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{
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public uint sound1;
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@@ -1111,7 +1111,7 @@ namespace Game.AI
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float x = (float)(pos.GetPositionX() + (Math.Cos(o - (Math.PI / 2)) * e.Target.x) + (Math.Cos(o) * e.Target.y));
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float y = (float)(pos.GetPositionY() + (Math.Sin(o - (Math.PI / 2)) * e.Target.x) + (Math.Sin(o) * e.Target.y));
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float z = pos.GetPositionZ() + e.Target.z;
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target.ToCreature().GetMotionMaster().MovePoint(EventId.SmartRandomPoint, x, y, z);
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target.ToCreature().GetMotionMaster().MovePoint(e.Action.moveOffset.PointId, x, y, z);
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}
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break;
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}
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