Core/SAI: Added param PointId to SMART_ACTION_MOVE_OFFSET
Port From (https://github.com/TrinityCore/TrinityCore/commit/e218f276028124682790e93688aeae567ca1eaba)
This commit is contained in:
@@ -361,7 +361,7 @@ namespace Framework.Constants
|
|||||||
GameEventStop = 111, // GameEventId
|
GameEventStop = 111, // GameEventId
|
||||||
GameEventStart = 112, // GameEventId
|
GameEventStart = 112, // GameEventId
|
||||||
StartClosestWaypoint = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
|
StartClosestWaypoint = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
|
||||||
MoveOffset = 114,
|
MoveOffset = 114, // PointId
|
||||||
RandomSound = 115, // SoundId1, SoundId2, SoundId3, SoundId4, SoundId5, onlySelf
|
RandomSound = 115, // SoundId1, SoundId2, SoundId3, SoundId4, SoundId5, onlySelf
|
||||||
SetCorpseDelay = 116, // timer
|
SetCorpseDelay = 116, // timer
|
||||||
DisableEvade = 117, // 0/1 (1 = disabled, 0 = enabled)
|
DisableEvade = 117, // 0/1 (1 = disabled, 0 = enabled)
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using static Game.AI.SmartAction;
|
||||||
|
|
||||||
namespace Game.AI
|
namespace Game.AI
|
||||||
{
|
{
|
||||||
@@ -3062,6 +3063,9 @@ namespace Game.AI
|
|||||||
[FieldOffset(4)]
|
[FieldOffset(4)]
|
||||||
public ClosestWaypointFromList closestWaypointFromList;
|
public ClosestWaypointFromList closestWaypointFromList;
|
||||||
|
|
||||||
|
[FieldOffset(4)]
|
||||||
|
public MoveOffset moveOffset;
|
||||||
|
|
||||||
[FieldOffset(4)]
|
[FieldOffset(4)]
|
||||||
public RandomSound randomSound;
|
public RandomSound randomSound;
|
||||||
|
|
||||||
@@ -3553,6 +3557,10 @@ namespace Game.AI
|
|||||||
public uint wp5;
|
public uint wp5;
|
||||||
public uint wp6;
|
public uint wp6;
|
||||||
}
|
}
|
||||||
|
public struct MoveOffset
|
||||||
|
{
|
||||||
|
public uint PointId;
|
||||||
|
}
|
||||||
public struct RandomSound
|
public struct RandomSound
|
||||||
{
|
{
|
||||||
public uint sound1;
|
public uint sound1;
|
||||||
|
|||||||
@@ -1111,7 +1111,7 @@ namespace Game.AI
|
|||||||
float x = (float)(pos.GetPositionX() + (Math.Cos(o - (Math.PI / 2)) * e.Target.x) + (Math.Cos(o) * e.Target.y));
|
float x = (float)(pos.GetPositionX() + (Math.Cos(o - (Math.PI / 2)) * e.Target.x) + (Math.Cos(o) * e.Target.y));
|
||||||
float y = (float)(pos.GetPositionY() + (Math.Sin(o - (Math.PI / 2)) * e.Target.x) + (Math.Sin(o) * e.Target.y));
|
float y = (float)(pos.GetPositionY() + (Math.Sin(o - (Math.PI / 2)) * e.Target.x) + (Math.Sin(o) * e.Target.y));
|
||||||
float z = pos.GetPositionZ() + e.Target.z;
|
float z = pos.GetPositionZ() + e.Target.z;
|
||||||
target.ToCreature().GetMotionMaster().MovePoint(EventId.SmartRandomPoint, x, y, z);
|
target.ToCreature().GetMotionMaster().MovePoint(e.Action.moveOffset.PointId, x, y, z);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user