Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ae67de4c0f327edc60d5da9cc815016d48b7228)
This commit is contained in:
hondacrx
2022-05-05 09:36:14 -04:00
parent 3baad2a8c5
commit 1daa90dfb9
3 changed files with 10 additions and 6 deletions
+8 -4
View File
@@ -512,13 +512,17 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.SelfRes)]
void HandleSelfRes(SelfRes selfRes)
{
if (_player.HasAuraType(AuraType.PreventResurrection))
return; // silent return, client should display error by itself and not send this opcode
List<uint> selfResSpells = _player.m_activePlayerData.SelfResSpells;
if (!selfResSpells.Contains(selfRes.SpellId))
return;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(selfRes.SpellId, _player.GetMap().GetDifficultyID());
if (spellInfo == null)
return;
if (_player.HasAuraType(AuraType.PreventResurrection) && !spellInfo.HasAttribute(SpellAttr7.BypassNoResurrectAura))
return; // silent return, client should display error by itself and not send this opcode
_player.CastSpell(_player, selfRes.SpellId, new CastSpellExtraArgs(_player.GetMap().GetDifficultyID()));
_player.RemoveSelfResSpell(selfRes.SpellId);
}