Core/Unit: Random code style/naming adjustments

Port From (https://github.com/TrinityCore/TrinityCore/commit/05119fd90949340cad4a700d12069154a2faf5f6)
This commit is contained in:
hondacrx
2021-11-01 12:09:07 -04:00
parent 3f684eadf9
commit 1e4fa35ac2
7 changed files with 15 additions and 14 deletions
+1 -1
View File
@@ -1905,7 +1905,7 @@ namespace Game.Maps
public bool Invoke(Creature u)
{
if (u.IsAlive() && u.IsInCombat() && !i_obj.IsHostileTo(u) && i_obj.IsWithinDistInMap(u, i_range) &&
(u.IsFeared() || u.IsCharmed() || u.IsFrozen() || u.HasUnitState(UnitState.Stunned) || u.HasUnitState(UnitState.Confused)))
(u.IsFeared() || u.IsCharmed() || u.HasRootAura() || u.HasUnitState(UnitState.Stunned) || u.HasUnitState(UnitState.Confused)))
return true;
return false;
}