Core/Unit: Random code style/naming adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/05119fd90949340cad4a700d12069154a2faf5f6)
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@@ -1905,7 +1905,7 @@ namespace Game.Maps
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public bool Invoke(Creature u)
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{
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if (u.IsAlive() && u.IsInCombat() && !i_obj.IsHostileTo(u) && i_obj.IsWithinDistInMap(u, i_range) &&
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(u.IsFeared() || u.IsCharmed() || u.IsFrozen() || u.HasUnitState(UnitState.Stunned) || u.HasUnitState(UnitState.Confused)))
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(u.IsFeared() || u.IsCharmed() || u.HasRootAura() || u.HasUnitState(UnitState.Stunned) || u.HasUnitState(UnitState.Confused)))
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return true;
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return false;
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}
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