Core/Auras: Implemented using all aura interrupt flag fields
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@@ -86,7 +86,7 @@ namespace Game.Entities
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protected Dictionary<CurrentSpellTypes, Spell> m_currentSpells = new Dictionary<CurrentSpellTypes, Spell>((int)CurrentSpellTypes.Max);
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Dictionary<SpellValueMod, int> CustomSpellValueMod = new Dictionary<SpellValueMod, int>();
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MultiMap<SpellImmunity, SpellImmune> m_spellImmune = new MultiMap<SpellImmunity, SpellImmune>();
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uint m_interruptMask;
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uint[] m_interruptMask = new uint[2];
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protected int m_procDeep;
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bool m_AutoRepeatFirstCast;
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SpellHistory _spellHistory;
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