Core/Auras: Implemented using all aura interrupt flag fields
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@@ -3058,7 +3058,7 @@ namespace Game.Spells
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// when removing flag aura, handle flag drop
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Player player = target.ToPlayer();
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if (!apply && player != null && (GetSpellInfo().AuraInterruptFlags.HasAnyFlag(SpellAuraInterruptFlags.ImmuneOrLostSelection)))
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if (!apply && player != null && GetSpellInfo().HasAuraInterruptFlag(SpellAuraInterruptFlags.ImmuneOrLostSelection))
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{
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if (player.InBattleground())
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{
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