Core/Auras: Implemented using all aura interrupt flag fields

This commit is contained in:
hondacrx
2017-12-18 10:14:17 -05:00
parent ff15083cfe
commit 1e5249b6b0
12 changed files with 126 additions and 41 deletions
+1 -1
View File
@@ -3058,7 +3058,7 @@ namespace Game.Spells
// when removing flag aura, handle flag drop
Player player = target.ToPlayer();
if (!apply && player != null && (GetSpellInfo().AuraInterruptFlags.HasAnyFlag(SpellAuraInterruptFlags.ImmuneOrLostSelection)))
if (!apply && player != null && GetSpellInfo().HasAuraInterruptFlag(SpellAuraInterruptFlags.ImmuneOrLostSelection))
{
if (player.InBattleground())
{