Core/Objects: Move EventProcessor update to WorldObject::Update
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6965b2c30eb3317228b328a0c1da71235d7c257)
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@@ -391,8 +391,6 @@ namespace Game.Entities
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public override void Update(uint diff)
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{
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m_Events.Update(diff);
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base.Update(diff);
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if (GetAI() != null)
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