Core/Objects: Move EventProcessor update to WorldObject::Update
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6965b2c30eb3317228b328a0c1da71235d7c257)
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@@ -120,15 +120,13 @@ namespace Game.Entities
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{
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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m_Events.Update(diff);
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base.Update(diff);
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if (!IsInWorld)
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return;
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_UpdateSpells(diff);
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base.Update(diff);
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// If this is set during update SetCantProc(false) call is missing somewhere in the code
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// Having this would prevent spells from being proced, so let's crash
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Cypher.Assert(m_procDeep == 0);
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@@ -527,9 +525,9 @@ namespace Game.Entities
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if (finalCleanup)
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m_cleanupDone = true;
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m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map.RemoveAllObjectsInRemoveList
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CombatStop();
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}
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public override void CleanupsBeforeDelete(bool finalCleanup = true)
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{
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CleanupBeforeRemoveFromMap(finalCleanup);
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