Core/Loot: Corrected loot release logic on leaving world and swapping bags

Port From (https://github.com/TrinityCore/TrinityCore/commit/30ad7e3337f8da32cb567489f4203c7eb35d17a4)
This commit is contained in:
hondacrx
2022-09-18 15:05:23 -04:00
parent 597772b3ce
commit 1f01e15e09
3 changed files with 8 additions and 9 deletions
+2 -1
View File
@@ -350,7 +350,8 @@ namespace Game
player.SendLootRelease(lguid);
player.RemoveAELootedWorldObject(lguid);
player.RemoveUnitFlag(UnitFlags.Looting);
if (player.GetAELootView().Empty())
player.RemoveUnitFlag(UnitFlags.Looting);
if (!player.IsInWorld)
return;