From 1f75a2645a875e92538af7589415fe44958729bd Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 2 May 2023 14:07:48 -0400 Subject: [PATCH] Scripts/Spells: Update Sins of the Many values Port From (https://github.com/TrinityCore/TrinityCore/commit/a32584b9204a65bf8d1c057e2d1b0eb94fddc7c3) --- Source/Scripts/Spells/Priest.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Scripts/Spells/Priest.cs b/Source/Scripts/Spells/Priest.cs index c9fa282a7..456a81a07 100644 --- a/Source/Scripts/Spells/Priest.cs +++ b/Source/Scripts/Spells/Priest.cs @@ -238,7 +238,8 @@ namespace Scripts.Spells.Priest void UpdateSinsOfTheManyValue() { - float[] damageByStack = { 12.0f, 12.0f, 10.0f, 8.0f, 7.0f, 6.0f, 5.0f, 5.0f, 4.0f, 4.0f, 3.0f }; + // Note: the damage dimish starts at the 6th application as of 10.0.5. + float[] damageByStack = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 35.0f, 30.0f, 25.0f, 20.0f, 15.0f, 11.0f, 8.0f, 5.0f, 4.0f, 3.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f }; foreach (uint effectIndex in new[] { 0, 1, 2 }) {