Scripts/Spells: Update Haunt script
Port From (https://github.com/TrinityCore/TrinityCore/commit/4e7d6d590fe7629935a22f238e120db9428045a4)
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@@ -400,22 +400,21 @@ namespace Scripts.Spells.Warlock
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}
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[Script] // 48181 - Haunt
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class spell_warl_haunt : SpellScript
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class spell_warl_haunt : AuraScript
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{
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void HandleAfterHit()
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void HandleRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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Aura aura = GetHitAura();
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if (aura != null)
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if (GetTargetApplication().GetRemoveMode() == AuraRemoveMode.Death)
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{
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AuraEffect aurEff = aura.GetEffect(1);
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if (aurEff != null)
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aurEff.SetAmount(MathFunctions.CalculatePct(GetHitDamage(), aurEff.GetAmount()));
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Unit caster = GetCaster();
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if (caster != null)
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caster.GetSpellHistory().ResetCooldown(GetId(), true);
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}
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}
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public override void Register()
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{
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AfterHit.Add(new(HandleAfterHit));
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OnEffectRemove.Add(new(HandleRemove, 1, AuraType.ModSchoolMaskDamageFromCaster, AuraEffectHandleModes.Real));
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}
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}
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