diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index 466fb3b46..f7b8e168f 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -2112,7 +2112,7 @@ namespace Game.Entities } public float GetAPMultiplier(WeaponAttackType attType, bool normalized) { - if (!IsTypeId(TypeId.Player)) + if (!IsTypeId(TypeId.Player) || (IsInFeralForm() && !normalized)) return GetBaseAttackTime(attType) / 1000.0f; Item weapon = ToPlayer().GetWeaponForAttack(attType, true);