Core/GameObject: Cast Pickup spell of GAMEOBJECT_TYPE_FLAGSTAND
Port From (https://github.com/TrinityCore/TrinityCore/commit/bef005e34617462fc166260f5002cf79b161db59)
This commit is contained in:
@@ -2293,9 +2293,16 @@ namespace Game.Entities
|
||||
if (player.GetVehicle() != null)
|
||||
return;
|
||||
|
||||
if (HasFlag(GameObjectFlags.InUse))
|
||||
return;
|
||||
|
||||
if (!MeetsInteractCondition(player))
|
||||
return;
|
||||
|
||||
player.RemoveAurasByType(AuraType.ModStealth);
|
||||
player.RemoveAurasByType(AuraType.ModInvisibility);
|
||||
return; //we don;t need to delete flag ... it is despawned!
|
||||
spellId = GetGoInfo().FlagStand.pickupSpell;
|
||||
spellCaster = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user