Let ServerPacket Handle the writting of packet data.
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@@ -982,9 +982,9 @@ namespace Game.Entities
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new PlayerAI GetAI() { return (PlayerAI)i_AI; }
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//Network
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public void SendPacket(ServerPacket data, bool writePacket = true)
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public void SendPacket(ServerPacket data)
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{
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Session.SendPacket(data, writePacket);
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Session.SendPacket(data);
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}
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//Time
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@@ -5298,6 +5298,8 @@ namespace Game.Entities
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if (WorldConfig.GetBoolValue(WorldCfg.AlwaysMaxskill)) // Max weapon skill when leveling up
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UpdateSkillsToMaxSkillsForLevel();
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_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
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// set current level health and mana/energy to maximum after applying all mods.
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SetFullHealth();
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SetPower(PowerType.Mana, GetMaxPower(PowerType.Mana));
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@@ -5306,8 +5308,6 @@ namespace Game.Entities
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SetPower(PowerType.Rage, GetMaxPower(PowerType.Rage));
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SetPower(PowerType.Focus, 0);
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_ApplyAllLevelScaleItemMods(true);
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// update level to hunter/summon pet
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Pet pet = GetPet();
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if (pet)
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