Let ServerPacket Handle the writting of packet data.
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Game.Entities
|
||||
playScene.Location = position;
|
||||
playScene.TransportGUID = GetPlayer().GetTransGUID();
|
||||
|
||||
GetPlayer().SendPacket(playScene, true);
|
||||
GetPlayer().SendPacket(playScene);
|
||||
|
||||
AddInstanceIdToSceneMap(sceneInstanceID, sceneTemplate);
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Game.Entities
|
||||
|
||||
CancelScene cancelScene = new CancelScene();
|
||||
cancelScene.SceneInstanceID = sceneInstanceID;
|
||||
GetPlayer().SendPacket(cancelScene, true);
|
||||
GetPlayer().SendPacket(cancelScene);
|
||||
}
|
||||
|
||||
public void OnSceneTrigger(uint sceneInstanceID, string triggerName)
|
||||
|
||||
Reference in New Issue
Block a user