Let ServerPacket Handle the writting of packet data.

This commit is contained in:
hondacrx
2017-07-06 11:01:31 -04:00
parent a6b30c73e4
commit 210a2958ff
18 changed files with 73 additions and 80 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ namespace Game.Entities
playScene.Location = position;
playScene.TransportGUID = GetPlayer().GetTransGUID();
GetPlayer().SendPacket(playScene, true);
GetPlayer().SendPacket(playScene);
AddInstanceIdToSceneMap(sceneInstanceID, sceneTemplate);
@@ -91,7 +91,7 @@ namespace Game.Entities
CancelScene cancelScene = new CancelScene();
cancelScene.SceneInstanceID = sceneInstanceID;
GetPlayer().SendPacket(cancelScene, true);
GetPlayer().SendPacket(cancelScene);
}
public void OnSceneTrigger(uint sceneInstanceID, string triggerName)