Let ServerPacket Handle the writting of packet data.
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@@ -74,10 +74,9 @@ namespace Game
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plTarget.duel.startTimer = now;
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DuelCountdown packet = new DuelCountdown(3000);
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packet.Write();
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player.SendPacket(packet, false);
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plTarget.SendPacket(packet, false);
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player.SendPacket(packet);
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plTarget.SendPacket(packet);
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}
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void HandleDuelCancelled()
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