Let ServerPacket Handle the writting of packet data.

This commit is contained in:
hondacrx
2017-07-06 11:01:31 -04:00
parent a6b30c73e4
commit 210a2958ff
18 changed files with 73 additions and 80 deletions
+1 -2
View File
@@ -181,14 +181,13 @@ namespace Game.PvP
void BroadcastPacket(ServerPacket packet)
{
// This is faster than sWorld.SendZoneMessage
packet.Write();
for (int team = 0; team < 2; ++team)
{
foreach (var guid in m_players[team])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.SendPacket(packet, false);
player.SendPacket(packet);
}
}
}