Let ServerPacket Handle the writting of packet data.
This commit is contained in:
@@ -181,14 +181,13 @@ namespace Game.PvP
|
||||
void BroadcastPacket(ServerPacket packet)
|
||||
{
|
||||
// This is faster than sWorld.SendZoneMessage
|
||||
packet.Write();
|
||||
for (int team = 0; team < 2; ++team)
|
||||
{
|
||||
foreach (var guid in m_players[team])
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(guid);
|
||||
if (player)
|
||||
player.SendPacket(packet, false);
|
||||
player.SendPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user