Let ServerPacket Handle the writting of packet data.
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@@ -1401,13 +1401,12 @@ namespace Game
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public bool SendZoneMessage(uint zone, ServerPacket packet, WorldSession self = null, uint team = 0)
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{
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bool foundPlayerToSend = false;
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packet.Write();
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foreach (var session in m_sessions.Values)
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{
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if (session != null && session.GetPlayer() && session.GetPlayer().IsInWorld &&
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session.GetPlayer().GetZoneId() == zone && session != self && (team == 0 || (uint)session.GetPlayer().GetTeam() == team))
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{
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session.SendPacket(packet, false);
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session.SendPacket(packet);
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foundPlayerToSend = true;
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}
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}
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