Let ServerPacket Handle the writting of packet data.
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@@ -373,7 +373,7 @@ namespace Game
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Log.outError(LogFilter.Network, "Received unexpected opcode {0} Status: {1} Reason: {2} from {3}", (ClientOpcodes)packet.GetOpcode(), status, reason, GetPlayerInfo());
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}
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public void SendPacket(ServerPacket packet, bool writePacket = true)
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public void SendPacket(ServerPacket packet)
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{
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if (packet == null)
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return;
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@@ -397,7 +397,7 @@ namespace Game
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return;
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}
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m_Socket[(int)conIdx].SendPacket(packet, writePacket);
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m_Socket[(int)conIdx].SendPacket(packet);
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}
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public void AddInstanceConnection(WorldSocket sock) { m_Socket[(int)ConnectionType.Instance] = sock; }
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