Core/Refactor: Part 1
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@@ -13,7 +13,9 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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using System;
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namespace Framework.Constants
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{
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@@ -46,6 +48,7 @@ namespace Framework.Constants
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SumChildrenWeight = 9
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}
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[Flags]
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public enum AchievementFlags
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{
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Counter = 0x01,
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@@ -71,6 +74,7 @@ namespace Framework.Constants
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TrackingFlag = 0x00100000
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}
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[Flags]
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public enum CriteriaFlagsCu
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{
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Player = 0x1,
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@@ -849,7 +849,7 @@ namespace Framework.Constants
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FlyWarriorChargeEnd = 821
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}
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public enum AreaFlags : int
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public enum AreaFlags
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{
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Snow = 0x01, // Snow (Only Dun Morogh, Naxxramas, Razorfen Downs And Winterspring)
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Unk1 = 0x02, // Razorfen Downs, Naxxramas And Acherus: The Ebon Hold (3.3.5a)
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@@ -191,7 +191,7 @@ namespace Framework.Constants
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InvalidVendor = 5
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}
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public enum GuildBankRights : int
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public enum GuildBankRights
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{
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ViewTab = 0x01,
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PutItem = 0x02,
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@@ -17,7 +17,7 @@
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namespace Framework.Constants
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{
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public enum Language : int
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public enum Language
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{
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Universal = 0,
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Orcish = 1,
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@@ -32,7 +32,7 @@ namespace Framework.Constants
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public const int ReqPrimaryTreeTalents = 31;
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public const int ExploredZonesSize = 320;
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public const ulong MaxMoneyAmount = ulong.MaxValue;
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public const ulong MaxMoneyAmount = 99999999999UL;
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public const int MaxActionButtons = 132;
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public const int MaxActionButtonActionValue = 0x00FFFFFF + 1;
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@@ -267,7 +267,7 @@ namespace Framework.Constants
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}
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// Spell mechanics
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public enum Mechanics : int
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public enum Mechanics
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{
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None = 0,
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Charm = 1,
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@@ -277,7 +277,7 @@ namespace Framework.Constants
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Fear = 5,
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Grip = 6,
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Root = 7,
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Slow_Attack = 8,
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SlowAttack = 8,
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Silence = 9,
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Sleep = 10,
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Snare = 11,
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@@ -450,6 +450,8 @@ namespace Framework.Constants
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Dead = 3,
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JustRespawned = 4
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}
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[Flags]
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public enum UnitState : uint
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{
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Died = 0x01, // Player Has Fake Death Aura
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