Core/Refactor: Part 1

This commit is contained in:
hondacrx
2018-05-07 18:56:09 -04:00
parent b2c1554065
commit 216db1c23a
83 changed files with 298 additions and 296 deletions
+2 -2
View File
@@ -265,7 +265,7 @@ namespace Game.Collision
z_dist = 0f;
if (triangles.Empty() || !iBound.contains(pos))
return false;
GModelRayCallback callback = new GModelRayCallback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = float.PositiveInfinity;
Ray ray = new Ray(rPos, down);
@@ -379,7 +379,7 @@ namespace Game.Collision
if (reader.ReadStringFromChars(4) != "WMOD")
return false;
uint chunkSize = reader.ReadUInt32();
reader.ReadUInt32(); //chunkSize notused
RootWMOID = reader.ReadUInt32();
// read group models