Core/Refactor: Part 1
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@@ -145,8 +145,6 @@ namespace Game.Entities
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{
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if (!GetThreatManager().isThreatListEmpty())
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{
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int count = GetThreatManager().getThreatList().Count;
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ThreatUpdate packet = new ThreatUpdate();
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packet.UnitGUID = GetGUID();
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var tlist = GetThreatManager().getThreatList();
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