Core/Refactor: Part 1
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@@ -61,9 +61,9 @@ namespace Game.Entities
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InitMovementInfoForBase();
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}
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public virtual void Dispose()
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public void Dispose()
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{
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/// @Uninstall must be called before this.
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// @Uninstall must be called before this.
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Contract.Assert(_status == Status.UnInstalling);
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foreach (var pair in Seats)
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Contract.Assert(pair.Value.IsEmpty());
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